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path: root/src/saveload/afterload.cpp
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2010-09-01(svn r20717) -Fix [FS#4103]: water class was not set for stationsyexo
2010-08-28(svn r20658) -Codechange: add the colour of an object to the object instancerubidium
2010-08-28(svn r20656) -Codechange: implement counting of objectsrubidium
2010-08-27(svn r20634) -Fix (r20592): gracefully do the date_fract format conversion ↵rubidium
when an older OpenTTD savegame which loaded an ancient savegame still has the old date_fract "format".
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-26(svn r20622) -Codechange: unify ↵rubidium
[GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-26(svn r20621) -Codechange: move animation frames of houses, objects and ↵rubidium
industries to m7 (same as airports and stations)
2010-08-22(svn r20592) -Fix (r2041): no (proper) savegame conversion was done when ↵rubidium
_date_fract got a new value range
2010-08-22(svn r20591) -Codechange: make sure _date_fract is set when SetDate is ↵rubidium
called. Some places wouldn't reset _date_fract correctly at all
2010-08-17(svn r20528) -Fix: in old savegames aircraft can have an invalid stateyexo
2010-08-13(svn r20482) -Codechange: move some object related information off the map ↵rubidium
and unify the relation objects have to towns
2010-08-11(svn r20446) -Codechange: unify the location of the water classrubidium
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.
2010-08-05(svn r20375) -Codechange: make sure the watertype for existing airport tiles ↵yexo
is set to invalid
2010-08-03(svn r20337) -Codechange: unify the construction of objects on the maprubidium
2010-08-03(svn r20335) -Codechange: change the name of some unmovable map accessorsrubidium
2010-08-03(svn r20334) -Codechange: reorder the unmovable bits a bit for futher extensionrubidium
2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-29(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).terkhen
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-07-16(svn r20164) -Fix [FS#3870]: inconsistencies w.r.t. to km/h vs km-ish/h as ↵rubidium
"base" unit for aircraft speeds
2010-06-23(svn r20013) -Fix [FS#3890]: silence some warnings / take the advice of the ↵rubidium
warnings into account
2010-06-21(svn r20005) -Codechange: Enumify force_proceed.frosch
2010-06-20(svn r20003) -Feature [FS#3886]: [NewGRF] var 43 depot build date for railtypesyexo
2010-06-13(svn r19971) -Codechange: Make IsGoodGRFConfigList() operate on any given ↵frosch
GRFConfig and move the GameLog operations directly to AfterLoad().
2010-06-05(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into ↵frosch
DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-05-31(svn r19914) -Codechange: Wrap a helper class around temporary assignments ↵frosch
of _current_company to ensure proper restoration.
2010-05-18(svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.hsmatz
2010-05-12(svn r19799) -Change: give depots an unique name in the same manner buoys ↵rubidium
and waypoints are named
2010-05-08(svn r19769) -Fix [FS#3820]: MV_VOID tiles shall have no tropic zone.frosch
2010-04-24(svn r19715) -Codechange: Rename all appareances of shiplift to lock.terkhen
2010-03-18(svn r19455) -Codechange: split all airport information in Station to a ↵yexo
seperate class
2010-03-13(svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or ↵Yexo
library fails to compile when loading a savegame
2010-03-10(svn r19382) -Fix (r19381): don't break savegame version 139yexo
2010-03-10(svn r19380) -Fix [FS#3678] (r19322): updating the id of the oilrig airport ↵yexo
should be done earlier as it can be used by newgrf code
2010-03-06(svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.terkhen
-Codechange: Move GetSlopeResistance to GroundVehicle.
2010-03-05(svn r19322) -Codechange: change the id of the oilrig airport from 15 to 9yexo
2010-02-25(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of ↵yexo
subclassing it
2010-02-22(svn r19198) -Codechange: store the size of stations in savegamesyexo
2010-01-24(svn r18912) -Codechange: free up a bunch of airporttile ids by using the ↵yexo
tile animation frame
2010-01-16(svn r18831) -Change [FS#3537]: do not go into the crashlog handler in case ↵rubidium
loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report
2010-01-15(svn r18812) -Codechange: make some functions in train.h functions of Train.rubidium
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2010-01-09(svn r18764) -Fix [FS#3422]: split the (un)load ticks counter and signal ↵rubidium
wait counter; sometimes they might get into eachother's way
2010-01-04(svn r18719) -Feature: don't delete the rough/rocky status of a tile when ↵yexo
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
2009-12-16(svn r18515) -Change: make it visible when you're to pass the next signal on ↵rubidium
danger and possible to cancel it -Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually.
2009-12-15(svn r18506) -Fix [FS#3368]: no error message was created for the first ↵rubidium
fatal NewGRF error.
2009-12-13(svn r18486) -Fix: when switching language and you're getting a different ↵rubidium
font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap)