Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-04-12 | (svn r16037) -Feature: allow (per order) to let a train stop at the near ↵ | rubidium | |
end, middle or far end of a platform from the point of view of the driver of the train that enters the station. | |||
2009-03-21 | (svn r15799) -Codechange: Save rail type label list to savegame and perform ↵ | peter1138 | |
mapping on load if necessary. | |||
2009-03-15 | (svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵ | rubidium | |
sources too | |||
2009-03-08 | (svn r15642) -Codechange: use a default parameter value in ↵ | smatz | |
CalcClosestTownFromTile | |||
2009-03-02 | (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵ | rubidium | |
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors. | |||
2009-02-26 | (svn r15588) -Fix: change owner of waypoints and deleted stations when ↵ | smatz | |
merging companies or when a company benkrupts | |||
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-02-08 | (svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵ | rubidium | |
except where it's used for backward compatability. | |||
2009-02-04 | (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵ | smatz | |
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-28 | (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ ↵ | belugas | |
object, in order to keep the Unmovable type free of any irrelevant data | |||
2009-01-23 | (svn r15216) -Feature: native support for Transport Tycoon (Original) ↵ | smatz | |
savegames. Based on SVXConverter's source code and documentation by Roman Vetter | |||
2009-01-21 | (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. | Yexo | |
2009-01-21 | (svn r15183) -Fix: stand-alone rail tiles with invalid owner were not ↵ | smatz | |
removed. Also, make the whole check a bit more intelligent. | |||
2009-01-20 | (svn r15181) -Fix (r15180): of course it is enough to update aircraft once... | smatz | |
2009-01-20 | (svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after ↵ | smatz | |
updating airport_type of oil rigs | |||
2009-01-20 | (svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings ↵ | smatz | |
(from very old savegames) failed | |||
2009-01-20 | (svn r15166) -Codechange: reduce number of includes in afterload.cpp | smatz | |
2009-01-18 | (svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when ↵ | smatz | |
converting from TTD savegames | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |