Age | Commit message (Collapse) | Author |
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conversion didn't do the right thing
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(un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone.
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savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted
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more correct
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depots, stations and vehicles (Krille)
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when an older OpenTTD savegame which loaded an ancient savegame still has the old date_fract "format".
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some headers
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[GS]et[Statation|Object|Industry|House]AnimationFrame
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industries to m7 (same as airports and stations)
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_date_fract got a new value range
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called. Some places wouldn't reset _date_fract correctly at all
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and unify the relation objects have to towns
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actually movable; e.g. HQ and owned land are pretty movable.
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is set to invalid
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"base" unit for aircraft speeds
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warnings into account
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GRFConfig and move the GameLog operations directly to AfterLoad().
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DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
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of _current_company to ensure proper restoration.
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and waypoints are named
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seperate class
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library fails to compile when loading a savegame
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should be done earlier as it can be used by newgrf code
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-Codechange: Move GetSlopeResistance to GroundVehicle.
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subclassing it
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tile animation frame
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loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report
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