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path: root/src/saveload/afterload.cpp
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2011-12-15(svn r23526) -Codechange: unify cargos vs cargoesrubidium
2011-12-10(svn r23476) -Codechange: use the error queue to replace switch mode error ↵rubidium
strings, again making it possible to return multiple errors
2011-12-03(svn r23411) -Add: Company infrastructure counts for rail.michi_cc
2011-12-03(svn r23410) -Add: A window with a detailed overview over the infrastructure ↵michi_cc
of a company.
2011-12-03(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for ↵terkhen
each town (michi_cc).
2011-11-24(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.peter1138
2011-11-23(svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to ↵truebrain
frosch for spotting)
2011-11-21(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to ↵michi_cc
depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-08(svn r23168) -Feature [FS#1824]: always draw fences around field tilesyexo
2011-11-04(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and ↵rubidium
use it
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-11-03(svn r23084) -Codechange: get rid of a redundant variablerubidium
2011-11-03(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a ↵yexo
savegame, just like it's running when NewGRFs are changed during a game
2011-10-03(svn r22977) -Codechange: Rename SetCachedEngineCounts() to ↵frosch
GroupStatistics::UpdateAfterLoad().
2011-07-09(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and ↵frosch
depottests. (adf88)
2011-06-13(svn r22573) -Fix (r22567): Fix operator precedence.terkhen
2011-06-12(svn r22567) -Codechange: Store persistent storages inside a pool.terkhen
2011-06-04(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.terkhen
2011-05-18(svn r22473) -Codechange: Automatic orders are better called implicit orders ↵planetmaker
as no real order influencing path finding is added
2011-02-22(svn r22129) -Codechange: use simpler check to test if there any towns in ↵smatz
the game
2011-02-11(svn r22061) -Change: when loading old savegames with long trains set the ↵yexo
maximum train length to the length of the longest train
2011-02-09(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when ↵frosch
copying, sharing, unsharing or deleting all orders.
2011-02-08(svn r22025) -Fix: verify there is enough space in the pool when creating ↵smatz
new pool items while loading old savegames
2011-02-07(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.hrubidium
2011-02-06(svn r22001) -Codechange: Rename difficulty.number_industries to ↵alberth
difficulty.industry_density.
2011-02-05(svn r21987) -Fix: Make news items, engine previews and AI preview events ↵frosch
deal with no longer existing Engine items after resetting the pool.
2011-02-05(svn r21969) -Feature: Introduce 'minimal' number of industries as a ↵alberth
replacment for the old 'none' setting in the newgame window.
2011-02-04(svn r21962) -Feature-ish: GUI setting to disable reversing at signalsrubidium
2011-02-02(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles ↵smatz
crashed in a tunnel entry, or with vehicles reversing there
2011-02-02(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they ↵smatz
are cleared afterwards during savegame conversion
2011-02-02(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside ↵planetmaker
a tunnel upon savegame load (SmatZ)
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31(svn r21932) -Document: some tidbits related to vehiclesrubidium
2011-01-21(svn r21881) -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set ↵smatz
correctly and that it has correct z_pos when converting from older savegames
2011-01-19(svn r21860) -Codechange: Rename road vehicle subtype functions to match the ↵terkhen
train names.
2011-01-14(svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, ↵rubidium
convert the data on the map as well
2011-01-14(svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong ↵smatz
conversion of old savegames
2011-01-14(svn r21786) -Fix [FS#4398]: don't trust rail station width and height data ↵smatz
stored by TTDPatch, it is invalid for stations wider or higher than 7
2011-01-04(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles ↵rubidium
that can be cleared/terraformed by a company
2011-01-04(svn r21718) -Feature: Show a list of companies in the owner legend.terkhen
2010-12-29(svn r21657) -Cleanup (r17107): remove superfluous semicolonsmatz
2010-12-14(svn r21516) -Codechange: Add IsGroundVehicle function to the Vehicle class.terkhen
2010-12-13(svn r21504) -Codechange: move the "lost" bit from the train's flags to ↵rubidium
vehicle flags
2010-12-04(svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't ↵rubidium
properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion
2010-11-23(svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get ↵rubidium
into an incorrect state upon savegame conversion causing it to break up later in the game
2010-11-21(svn r21284) -Codechange: Rename CheckSavegameVersion() to ↵alberth
IsSavegameVersionBefore().
2010-11-21(svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to ↵alberth
IsSavegameVersionBefore().
2010-11-20(svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could ↵rubidium
leave a non-drive through road stop at once
2010-11-14(svn r21195) -Fix [FS#4230] (r21135): in some corner cases the savegame ↵rubidium
conversion didn't do the right thing
2010-11-13(svn r21171) -Change: Reset industry build data at game start or load.alberth