Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-03 | (svn r14803) -Codechange: move order list management into it's own class and ↵ | rubidium | |
remove the order count from the savegame as we can easily count that (PhilSophus) | |||
2009-01-03 | (svn r14802) -Fix [FS#2490]: "(undefined string)" in default ↵ | rubidium | |
savegame/screenshot names when there's no company in the game. | |||
2009-01-03 | (svn r14792) -Feature: make the date format for default savegame/screenshot ↵ | rubidium | |
names configurable | |||
2009-01-02 | (svn r14790) -Codechange: unify generation of default savegame/screenshot ↵ | rubidium | |
names (PhilSophus) | |||
2008-12-29 | (svn r14772) -Codechange: make the "dump log of game to reproduce" desync ↵ | rubidium | |
debug stuff a runtime configurable debug option instead of a compile time option. | |||
2008-12-26 | (svn r14744) -Fix [FS#2474]: don't tell loading a savegame failed in two ↵ | rubidium | |
distinct ways. | |||
2008-12-24 | (svn r14735) -Codechange: remove a bit of bit-waste in the map array ↵ | rubidium | |
(without changing the map array) and make the CompanyIDs contiguous. -Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste. | |||
2008-11-27 | (svn r14638) -Fix [FS#2430]: don't restore fast-forward when SaveFileDone() ↵ | glx | |
callback happens after we returned to the menu | |||
2008-11-19 | (svn r14598) -Feature: Action0Industries property 24 (industry suuplies ↵ | rubidium | |
default name for nearby station). | |||
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-09-15 | (svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by ↵ | belugas | |
introducing a daily random industry change. This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process. Thanks to frosch, for nice code ideas and rewrites | |||
2008-09-13 | (svn r14313) -Codechange: Move functions dealing with the EngineRenew pool ↵ | frosch | |
to their own file. | |||
2008-09-03 | (svn r14233) -Feature/Fix [FS#2172]: save the palette of the loaded NewGRFs ↵ | rubidium | |
in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync due to the different palettes disabling different NewGRFs. | |||
2008-08-31 | (svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵ | rubidium | |
fileio_func.h so not everything that includes saveload.h needs to include everything else too. | |||
2008-08-02 | (svn r13952) -Add [YAPP]: Trains now reserve paths trough PBS signals. Bump ↵ | rubidium | |
savegame version. (michi_cc) | |||
2008-07-26 | (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. | frosch | |
2008-06-08 | (svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner ↵ | rubidium | |
that hopefully doesn't cause crashes. | |||
2008-06-08 | (svn r13412) -Add: OTTDThreadTerminateFunc, for all thread systems, which is ↵ | truebrain | |
called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations) | |||
2008-06-08 | (svn r13411) -Codechange: remove the return value from the thread procs ↵ | rubidium | |
because it is never used. | |||
2008-06-03 | (svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵ | smatz | |
crashes to simplify debugging. See readme.txt for details | |||
2008-06-03 | (svn r13373) -Fix (r10210): loading of very old savegames was broken | smatz | |
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-29 | (svn r13321) -Codechange: move some GUI/viewport related functions out op ↵ | rubidium | |
openttd.cpp to viewport.cpp/window.cpp. | |||
2008-05-29 | (svn r13320) -Codechange: move some enums from openttd.h to more logical ↵ | rubidium | |
locations. | |||
2008-05-27 | (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. | rubidium | |
2008-05-26 | (svn r13256) -Codechange: merge the OPTS and PATS chuncks. | rubidium | |
-Codechange: split the diff_custom variable. -Feature: allow changing some of the diff_custom variables via the console in network games. | |||
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-24 | (svn r13226) -Feature: Allow to have more than only two airports per town. ↵ | belugas | |
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices | |||
2008-05-18 | (svn r13167) -Codechange: prepend _ to a global variable. | rubidium | |
2008-05-16 | (svn r13114) -Codechange: use InvalidateData instead of direct window access ↵ | rubidium | |
to modify the state of the statusbar from outside the statusbar. | |||
2008-05-10 | (svn r13028) -Codechange: WE_MESSAGE and WE_INVALIDATE_DATA were doing the ↵ | rubidium | |
same thing. | |||
2008-05-08 | (svn r13019) -Fix [FS#1997]: silence some more MSVC x64 warnings (michi_cc) | glx | |
2008-05-05 | (svn r12961) -Codechange: store the type of savegame we are loading in a ↵ | smatz | |
global variable | |||
2008-05-05 | (svn r12960) -Codechange: handle return values of (some) file system related ↵ | rubidium | |
functions. | |||
2008-05-05 | (svn r12957) -Codechange: do not misuse snprintf when you just want to copy ↵ | rubidium | |
a string, also use DEBUG instead of fprintf in one case. | |||
2008-04-29 | (svn r12924) -Feature: Introducing the so called 'engine pool' which ↵ | peter1138 | |
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. | |||
2008-04-21 | (svn r12816) -Fix: the cargo count in the performance rating window could be ↵ | rubidium | |
wrong. | |||
2008-04-19 | (svn r12784) -Codechange: handle the asynchronious save 'handlers' in ↵ | rubidium | |
saveload.cpp instead of openttd.cpp. | |||
2008-04-19 | (svn r12782) -Codechange: remove some functions from functions.h and do not ↵ | rubidium | |
statically 'waste' memory when the old name array is not needed anymore. | |||
2008-04-18 | (svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵ | rubidium | |
operators. | |||
2008-04-17 | (svn r12757) -Codechange: move all cheat related stuff from all over the ↵ | rubidium | |
place to a single location. | |||
2008-04-14 | (svn r12707) -Fix: do not crash very hard on unrecognised savegames, just go ↵ | rubidium | |
back to the intro menu instead. | |||
2008-04-14 | (svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the ↵ | rubidium | |
threading we have better extendable. | |||
2008-04-10 | (svn r12648) -Feature: allow four different non-stop types in a single game ↵ | rubidium | |
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting. | |||
2008-03-31 | (svn r12489) -Codechange: split station.h into station_base.h and ↵ | rubidium | |
station_func.h. | |||
2008-03-18 | (svn r12383) -Fix [FS#1860]: Check return of AfterLoadGame for success or ↵ | peter1138 | |
failure when loading TTD games. | |||
2008-03-18 | (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵ | skidd13 | |
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) | |||
2008-03-06 | (svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵ | frosch | |
to 128. | |||
2008-02-27 | (svn r12293) -Feature: Ability to change aircraft speed factor, from so | peter1138 | |
called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4). Note this option defaults to original TTD speed. | |||
2008-02-16 | (svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per ↵ | smatz | |
town, so weird things won't happen anymore |