Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-03 | (svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵ | smatz | |
crashes to simplify debugging. See readme.txt for details | |||
2008-06-03 | (svn r13373) -Fix (r10210): loading of very old savegames was broken | smatz | |
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-29 | (svn r13321) -Codechange: move some GUI/viewport related functions out op ↵ | rubidium | |
openttd.cpp to viewport.cpp/window.cpp. | |||
2008-05-29 | (svn r13320) -Codechange: move some enums from openttd.h to more logical ↵ | rubidium | |
locations. | |||
2008-05-27 | (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. | rubidium | |
2008-05-26 | (svn r13256) -Codechange: merge the OPTS and PATS chuncks. | rubidium | |
-Codechange: split the diff_custom variable. -Feature: allow changing some of the diff_custom variables via the console in network games. | |||
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-24 | (svn r13226) -Feature: Allow to have more than only two airports per town. ↵ | belugas | |
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices | |||
2008-05-18 | (svn r13167) -Codechange: prepend _ to a global variable. | rubidium | |
2008-05-16 | (svn r13114) -Codechange: use InvalidateData instead of direct window access ↵ | rubidium | |
to modify the state of the statusbar from outside the statusbar. | |||
2008-05-10 | (svn r13028) -Codechange: WE_MESSAGE and WE_INVALIDATE_DATA were doing the ↵ | rubidium | |
same thing. | |||
2008-05-08 | (svn r13019) -Fix [FS#1997]: silence some more MSVC x64 warnings (michi_cc) | glx | |
2008-05-05 | (svn r12961) -Codechange: store the type of savegame we are loading in a ↵ | smatz | |
global variable | |||
2008-05-05 | (svn r12960) -Codechange: handle return values of (some) file system related ↵ | rubidium | |
functions. | |||
2008-05-05 | (svn r12957) -Codechange: do not misuse snprintf when you just want to copy ↵ | rubidium | |
a string, also use DEBUG instead of fprintf in one case. | |||
2008-04-29 | (svn r12924) -Feature: Introducing the so called 'engine pool' which ↵ | peter1138 | |
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. | |||
2008-04-21 | (svn r12816) -Fix: the cargo count in the performance rating window could be ↵ | rubidium | |
wrong. | |||
2008-04-19 | (svn r12784) -Codechange: handle the asynchronious save 'handlers' in ↵ | rubidium | |
saveload.cpp instead of openttd.cpp. | |||
2008-04-19 | (svn r12782) -Codechange: remove some functions from functions.h and do not ↵ | rubidium | |
statically 'waste' memory when the old name array is not needed anymore. | |||
2008-04-18 | (svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵ | rubidium | |
operators. | |||
2008-04-17 | (svn r12757) -Codechange: move all cheat related stuff from all over the ↵ | rubidium | |
place to a single location. | |||
2008-04-14 | (svn r12707) -Fix: do not crash very hard on unrecognised savegames, just go ↵ | rubidium | |
back to the intro menu instead. | |||
2008-04-14 | (svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the ↵ | rubidium | |
threading we have better extendable. | |||
2008-04-10 | (svn r12648) -Feature: allow four different non-stop types in a single game ↵ | rubidium | |
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting. | |||
2008-03-31 | (svn r12489) -Codechange: split station.h into station_base.h and ↵ | rubidium | |
station_func.h. | |||
2008-03-18 | (svn r12383) -Fix [FS#1860]: Check return of AfterLoadGame for success or ↵ | peter1138 | |
failure when loading TTD games. | |||
2008-03-18 | (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵ | skidd13 | |
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) | |||
2008-03-06 | (svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵ | frosch | |
to 128. | |||
2008-02-27 | (svn r12293) -Feature: Ability to change aircraft speed factor, from so | peter1138 | |
called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4). Note this option defaults to original TTD speed. | |||
2008-02-16 | (svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per ↵ | smatz | |
town, so weird things won't happen anymore | |||
2008-02-13 | (svn r12134) -Change: count the number of ticks a vehicle was running this ↵ | smatz | |
day to calculate running cost -Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window | |||
2008-02-13 | (svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders ↵ | smatz | |
(Yorick) | |||
2008-02-06 | (svn r12068) -Fix(r12067): forgot a return | belugas | |
2008-02-05 | (svn r12067) -Cleanup: Codestyle on loading object references | peter1138 | |
2008-02-02 | (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in ↵ | peter1138 | |
the map, allowing the sea/river/canal status to also be stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the original water type. | |||
2008-01-16 | (svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get ↵ | rubidium | |
the livery colour of the engine instead of their wagon type. | |||
2008-01-13 | (svn r11828) -Codechange: include table/* as the last includes and remove an ↵ | rubidium | |
unneeded include from openttd.h. | |||
2008-01-12 | (svn r11822) -Codechange: Replaced fixed size custom name array. Names are ↵ | peter1138 | |
now attached to their object directly and there is no limit to the amount of names. -Fix: NewGRF engines could not be renamed. | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-11 | (svn r11811) -Fix: make compilation without networking work again (and thus ↵ | rubidium | |
move the debugdumpcommand stuff out of the network 'area'). | |||
2008-01-07 | (svn r11775) -Codechange: move all autoreplace/autorenew functions to a ↵ | rubidium | |
single location. | |||
2007-12-27 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵ | rubidium | |
useless includes. | |||
2007-12-25 | (svn r11694) -Codechange: move more endianness related stuff to endian_func.hpp. | rubidium | |
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-25 | (svn r11691) -Codechange: move+rename helpers.hpp and only include it when ↵ | rubidium | |
it is really needed. | |||
2007-12-23 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | rubidium | |
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-19 | (svn r11668) -Codechange: more refactoring aimed at reducing compile time ↵ | rubidium | |
and making it more logic where function definitions can be found. |