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2009-01-03(svn r14809) -Fix (r14802): forgotten !rubidium
2009-01-03(svn r14803) -Codechange: move order list management into it's own class and ↵rubidium
remove the order count from the savegame as we can easily count that (PhilSophus)
2009-01-03(svn r14802) -Fix [FS#2490]: "(undefined string)" in default ↵rubidium
savegame/screenshot names when there's no company in the game.
2009-01-03(svn r14792) -Feature: make the date format for default savegame/screenshot ↵rubidium
names configurable
2009-01-02(svn r14790) -Codechange: unify generation of default savegame/screenshot ↵rubidium
names (PhilSophus)
2008-12-29(svn r14772) -Codechange: make the "dump log of game to reproduce" desync ↵rubidium
debug stuff a runtime configurable debug option instead of a compile time option.
2008-12-26(svn r14744) -Fix [FS#2474]: don't tell loading a savegame failed in two ↵rubidium
distinct ways.
2008-12-24(svn r14735) -Codechange: remove a bit of bit-waste in the map array ↵rubidium
(without changing the map array) and make the CompanyIDs contiguous. -Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-11-27(svn r14638) -Fix [FS#2430]: don't restore fast-forward when SaveFileDone() ↵glx
callback happens after we returned to the menu
2008-11-19(svn r14598) -Feature: Action0Industries property 24 (industry suuplies ↵rubidium
default name for nearby station).
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-15(svn r14332) -Fix[FS#1885]: Balance the monthly random industry changes, by ↵belugas
introducing a daily random industry change. This will allow to perform more changes per month on big maps and less on smaller maps, while not overtaxing the IndustryMonthlyLoop process. Thanks to frosch, for nice code ideas and rewrites
2008-09-13(svn r14313) -Codechange: Move functions dealing with the EngineRenew pool ↵frosch
to their own file.
2008-09-03(svn r14233) -Feature/Fix [FS#2172]: save the palette of the loaded NewGRFs ↵rubidium
in the savegame, so joining with a server using Windows palette will make a client with the DOS palette do palette conversion and (thus) not cause a desync due to the different palettes disabling different NewGRFs.
2008-08-31(svn r14199) -Codechange: split fileio.h into fileio_type.h and ↵rubidium
fileio_func.h so not everything that includes saveload.h needs to include everything else too.
2008-08-02(svn r13952) -Add [YAPP]: Trains now reserve paths trough PBS signals. Bump ↵rubidium
savegame version. (michi_cc)
2008-07-26(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.frosch
2008-06-08(svn r13417) -Fix (r12945, r13413): freeing the ThreadObjects in a manner ↵rubidium
that hopefully doesn't cause crashes.
2008-06-08(svn r13412) -Add: OTTDThreadTerminateFunc, for all thread systems, which is ↵truebrain
called when a thread is terminated. Now GenWorld- and SaveLoad-thread cleanup theirselves correctly, while Fibers don't (as that causes access-violations)
2008-06-08(svn r13411) -Codechange: remove the return value from the thread procs ↵rubidium
because it is never used.
2008-06-03(svn r13375) -Add: logging of actions that could possibly cause desyncs and ↵smatz
crashes to simplify debugging. See readme.txt for details
2008-06-03(svn r13373) -Fix (r10210): loading of very old savegames was brokensmatz
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-29(svn r13321) -Codechange: move some GUI/viewport related functions out op ↵rubidium
openttd.cpp to viewport.cpp/window.cpp.
2008-05-29(svn r13320) -Codechange: move some enums from openttd.h to more logical ↵rubidium
locations.
2008-05-27(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.rubidium
2008-05-26(svn r13256) -Codechange: merge the OPTS and PATS chuncks.rubidium
-Codechange: split the diff_custom variable. -Feature: allow changing some of the diff_custom variables via the console in network games.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-24(svn r13226) -Feature: Allow to have more than only two airports per town. ↵belugas
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. Initial concept : TTDPatch (moreairpots), Initial code : Pasky Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
2008-05-18(svn r13167) -Codechange: prepend _ to a global variable.rubidium
2008-05-16(svn r13114) -Codechange: use InvalidateData instead of direct window access ↵rubidium
to modify the state of the statusbar from outside the statusbar.
2008-05-10(svn r13028) -Codechange: WE_MESSAGE and WE_INVALIDATE_DATA were doing the ↵rubidium
same thing.
2008-05-08(svn r13019) -Fix [FS#1997]: silence some more MSVC x64 warnings (michi_cc)glx
2008-05-05(svn r12961) -Codechange: store the type of savegame we are loading in a ↵smatz
global variable
2008-05-05(svn r12960) -Codechange: handle return values of (some) file system related ↵rubidium
functions.
2008-05-05(svn r12957) -Codechange: do not misuse snprintf when you just want to copy ↵rubidium
a string, also use DEBUG instead of fprintf in one case.
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-21(svn r12816) -Fix: the cargo count in the performance rating window could be ↵rubidium
wrong.
2008-04-19(svn r12784) -Codechange: handle the asynchronious save 'handlers' in ↵rubidium
saveload.cpp instead of openttd.cpp.
2008-04-19(svn r12782) -Codechange: remove some functions from functions.h and do not ↵rubidium
statically 'waste' memory when the old name array is not needed anymore.
2008-04-18(svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵rubidium
operators.
2008-04-17(svn r12757) -Codechange: move all cheat related stuff from all over the ↵rubidium
place to a single location.
2008-04-14(svn r12707) -Fix: do not crash very hard on unrecognised savegames, just go ↵rubidium
back to the intro menu instead.
2008-04-14(svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the ↵rubidium
threading we have better extendable.
2008-04-10(svn r12648) -Feature: allow four different non-stop types in a single game ↵rubidium
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. -Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-03-31(svn r12489) -Codechange: split station.h into station_base.h and ↵rubidium
station_func.h.
2008-03-18(svn r12383) -Fix [FS#1860]: Check return of AfterLoadGame for success or ↵peter1138
failure when loading TTD games.
2008-03-18(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't ↵skidd13
computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-06(svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵frosch
to 128.
2008-02-27(svn r12293) -Feature: Ability to change aircraft speed factor, from so peter1138
called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4). Note this option defaults to original TTD speed.