Age | Commit message (Collapse) | Author |
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draw different sprites on the map and in various GUIs.
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-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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the language "list"
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vehicles; they are identical
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non-articulated road vehicles.
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in the vehicle list/details windows
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DrawVehicleInDepot
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graphical glitches due to (incorrect) SETX(Y) usage
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aircraft details.
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which were sometimes missing and sometimes just typos
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relatives
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DrawRoadVehImage.
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in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.
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functions
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Is/Set/HasArticulatedPart member of RoadVehicle.
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to deal with sizeof() wrt. typedef-ed arrays.
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instances to more meaningful names.
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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unnecessarily add it.
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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DrawString(..., STR_JUST_RAW_STRING, ...) use DrawString(..., string, ...).
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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of duplicate strings and unifies the GUIs quite a bit
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drawing functions instead of only the left.
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API.
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window.
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consist, not only the first vehicle
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DrawFrameRect usage
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were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
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have a capacity instead of showing 'empty' parts when a vehicle is completely full.
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something more than whitespace as description of files that don't have a description.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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in the group and depot GUI if appropriate
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unneeded include from openttd.h.
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when it's not necessary.
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