Age | Commit message (Collapse) | Author |
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VehicleSpriteSeq.
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ScaleGUITrad().
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purchase lists.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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than default fonts, so get rid of it
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and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
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properly in the depot window.
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draw different sprites on the map and in various GUIs.
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-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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the language "list"
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vehicles; they are identical
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non-articulated road vehicles.
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in the vehicle list/details windows
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DrawVehicleInDepot
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graphical glitches due to (incorrect) SETX(Y) usage
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aircraft details.
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which were sometimes missing and sometimes just typos
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relatives
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DrawRoadVehImage.
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in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.
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functions
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Is/Set/HasArticulatedPart member of RoadVehicle.
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to deal with sizeof() wrt. typedef-ed arrays.
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instances to more meaningful names.
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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unnecessarily add it.
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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DrawString(..., STR_JUST_RAW_STRING, ...) use DrawString(..., string, ...).
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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of duplicate strings and unifies the GUIs quite a bit
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drawing functions instead of only the left.
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API.
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window.
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consist, not only the first vehicle
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