Age | Commit message (Collapse) | Author |
|
|
|
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
|
|
better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
|
|
place money in some string.
|
|
callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
|
|
|
|
-Codechange: use predefined enums for viewport zoomlevels
|
|
|
|
internal speeds
|
|
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
|
|
|
|
code, as 1 mph == 1.6 km/h is too far out for some people.
|
|
roadveh_gui.cpp
|
|
Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
|
|
values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
|
|
renamed to .cpp)
|