Age | Commit message (Collapse) | Author |
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entrances.
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vehicles' running cost, and show running cost of wagons if they have it.
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GetTileTrackStatus().
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and remove a 'goto'.
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one-way-road in the next tiles.
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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switch/case at many places
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(Yorick)
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to reverse on junction tiles. (spotted by SmatZ)
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It is more descriptive name and it will not upset the generate script anymore
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-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
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with an OnNewDay method in the Vehicle class
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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constants
-Fix: refit button widget was not correctly updated
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the code at some places
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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single point on bridges. Based on a patch by SmatZ.
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unneeded include from openttd.h.
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it turned around at a corner and then would enter a drive through station at the next tile.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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some type safety.
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of a global variable. Patch by Noldo (FS#1114).
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single location.
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needed.
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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r11642
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bridge_map.h into tunnelbridge_map.h
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remove useless checks
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build a tram track, but the tram could become blocked.
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station when trying to overtake in there.
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rename it fitting to the naming style
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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