Age | Commit message (Collapse) | Author |
|
|
|
Vehicle class
|
|
private
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
|
|
through a curve.
|
|
non-sense, the 'true' case is required for articulated parts and the 'false' case is required for savegame compatibility.
|
|
|
|
state containing a TrackDir... well comparing apples and pears. Occasionally they would be the same and occasionally not; at least without any logic behind it.
Since the occasions that the false branch was taken never resulted in a bug report, I highly doubt that removing it completely affects anything... except the visual speed of cornering in a numer of corners (<50%) and visual speed in an old style road stop.
|
|
during (un)loading.
|
|
|
|
|
|
RV and trains by incrementing it also for articulated RV parts.
|
|
and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
|
|
no longer respect bridge speed limits.
|
|
appropriately on creation (peter1138)
|
|
(peter1138)
|
|
|
|
|
|
sprites. (Based on patch by Eddi)
|
|
for vehicle variable 4C.
|
|
values via CB 11.
|
|
consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
|
|
|
|
in a chain (i.e. primary vehicle or free wagon).
|
|
different to Train::IsInDepot.
|
|
articulated parts.
|
|
vehicles change according to the vehicle length to make alignment easier.
|
|
|
|
NewsFlag instead.
|
|
|
|
|
|
|
|
minimalize the work done where possible
|
|
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
|
|
|
|
|
|
|
|
|
Engine::DetermineCapacity().
|
|
|
|
instead.
|
|
without callback usage.
|
|
validness.
|
|
auto-refitting.
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
draw different sprites on the map and in various GUIs.
|
|
Vehicle to simplify code.
|
|
|
|
|