Age | Commit message (Collapse) | Author |
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instead of void*.
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ran in the context of autoreplace or not
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entering a non-drivethrough road stop.
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equivalent constant
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are build adjacent to them.
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other companies.
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related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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DiagDirection to Track and Trackbits
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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using correct types and less duplication.
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TTDP according to frosch's survey.
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uniform naming of the thing instead of using both names for the same thing.
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keep loading. The intention of the break down code is not to break down when having zero speed, therefor break downs now do not happen when loading.
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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road vehicles.
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CmdSend<VehicleType>ToDepot commands.
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Vehicle::NeedsServicing() and Vehicle::NeedsAutomaticServicing().
-Fix (r11052): Disable servicing by service-interval if a vehicle has depot orders.
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere.
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'unified' ProcessOrder.
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road vehicles.
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remove an unused variable.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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entrances.
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vehicles' running cost, and show running cost of wagons if they have it.
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GetTileTrackStatus().
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and remove a 'goto'.
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one-way-road in the next tiles.
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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switch/case at many places
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