Age | Commit message (Collapse) | Author |
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with an OnNewDay method in the Vehicle class
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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constants
-Fix: refit button widget was not correctly updated
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the code at some places
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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single point on bridges. Based on a patch by SmatZ.
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unneeded include from openttd.h.
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it turned around at a corner and then would enter a drive through station at the next tile.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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some type safety.
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of a global variable. Patch by Noldo (FS#1114).
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single location.
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needed.
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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r11642
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bridge_map.h into tunnelbridge_map.h
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remove useless checks
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build a tram track, but the tram could become blocked.
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station when trying to overtake in there.
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rename it fitting to the naming style
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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fitting to the naming style
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the remaining to fit with the naming style
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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max speed when it is standing still waiting for the vehicle in from of it.
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unneeded define
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with the coding style
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could case an assertion error. Patch by divide.
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trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
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90 degree turn immediately after a 180 degree turn.
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people ;) (tnx fjb for noticing this bug ;))
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