Age | Commit message (Collapse) | Author |
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uniform naming of the thing instead of using both names for the same thing.
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keep loading. The intention of the break down code is not to break down when having zero speed, therefor break downs now do not happen when loading.
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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road vehicles.
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CmdSend<VehicleType>ToDepot commands.
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Vehicle::NeedsServicing() and Vehicle::NeedsAutomaticServicing().
-Fix (r11052): Disable servicing by service-interval if a vehicle has depot orders.
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere.
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'unified' ProcessOrder.
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road vehicles.
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remove an unused variable.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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entrances.
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vehicles' running cost, and show running cost of wagons if they have it.
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GetTileTrackStatus().
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and remove a 'goto'.
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one-way-road in the next tiles.
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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switch/case at many places
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(Yorick)
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to reverse on junction tiles. (spotted by SmatZ)
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It is more descriptive name and it will not upset the generate script anymore
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-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
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with an OnNewDay method in the Vehicle class
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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constants
-Fix: refit button widget was not correctly updated
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the code at some places
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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single point on bridges. Based on a patch by SmatZ.
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unneeded include from openttd.h.
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it turned around at a corner and then would enter a drive through station at the next tile.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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some type safety.
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