Age | Commit message (Collapse) | Author |
|
Tick method in the Vehicle class.
|
|
Get(Aircraft|RoadVeh|Ship|Train)Image.
|
|
account of vehicle group (Matthias Wolf)
|
|
as going into a tunnel, to support road vehicles looking back when finding a depot while in a tunnel.
-Fix [FS#290]: Make NPF look back when finding a depot for road vehicles.
|
|
it in UpdateVehicleTimetable.
|
|
complaining compiler...
|
|
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
|
|
|
|
|
|
easily modified.
|
|
|
|
some less efficient loops.
|
|
and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003')
|
|
callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
|
|
|
|
|
|
|
|
road depot...
|
|
a specific way on straight pieces of road.
|
|
stop regardless whether they could actually "drive" on there.
|
|
vice versa (spotted by Desolator)
|
|
side of a depot.
|
|
just behind another vehicle.
|
|
|
|
|
|
|
|
road types on a single tile.
|
|
|
|
with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains.
|
|
|
|
for all vehicle types.
|
|
loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
|
|
loading/unloading, but when arriving at the station.
|
|
|
|
|
|
nicer/better maintainable code, i.e. virtual methods instead of switches.
|
|
|
|
hopefully for good this time.
|
|
removing an order at the wrong moment
|
|
is sent to a depot.
|
|
|
|
|
|
and into landscape.h, and add a few where they didn't exist.
|
|
strings so it can be
translated properly and remove "buildable", since it isn't actually a word.
|
|
|
|
landscape types.
|
|
vehicle crash, and when loading aircraft.
|
|
stop in bus or truck stops.
|
|
|
|
check if they are in use
|