Age | Commit message (Collapse) | Author |
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appropriately on creation (peter1138)
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(peter1138)
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sprites. (Based on patch by Eddi)
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for vehicle variable 4C.
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values via CB 11.
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consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
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in a chain (i.e. primary vehicle or free wagon).
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different to Train::IsInDepot.
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articulated parts.
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vehicles change according to the vehicle length to make alignment easier.
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NewsFlag instead.
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minimalize the work done where possible
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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Engine::DetermineCapacity().
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instead.
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without callback usage.
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validness.
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auto-refitting.
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functions if they return the Z in pixels (like TilePixelHeight)
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draw different sprites on the map and in various GUIs.
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Vehicle to simplify code.
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as no real order influencing path finding is added
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non-ordered service, disable modifications to automatic orders until the next real order is completed. (train part already slipped by in r22328)
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they are leaving a depot and heading to the same one again; just like trains since r16322.
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it doesn't recompile everything that needs to be recompiled...
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destroyed by an UFO while on a bridge
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reverses while overtaking, so abort the overtake attempt when reversing the road vehicle
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the magic from its numbers
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overtaking
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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vehicle-related functions.
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RoadVehicle::UpdateSpeed (to match the naming used by Trains), and make use of the algorithm implemented in GroundVehicle
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the same (logically speaking) place as for trains
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