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path: root/src/roadveh_cmd.cpp
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2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-31(svn r16480) -Fix (r15617): Invalidate newgrf variable caches of more ↵frosch
vehicles in more places. Esp. they were only invalidated for trains.
2009-05-26(svn r16442) -Codechange: use new Vehicle accessors at more placessmatz
2009-05-26(svn r16441) -Codechange: new class SpecializedVehicle used as superclass ↵smatz
for all vehicle types
2009-05-26(svn r16439) -Change: Make the default vehicle servicing settings ↵yexo
company-based settings, so in a multiplayer game everyone can change them.
2009-05-26(svn r16427) -Codechange: replace a few magic numbers with an existing ↵rubidium
constant and unduplicate a few lines.
2009-05-24(svn r16416) -Fix [FS#2912]: Rework deleting of news when referenced ↵frosch
vehicles/stations/industries are deleted.
2009-05-23(svn r16394) -Codechange: move (NewGRF) cache variables into a separate ↵rubidium
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
2009-05-22(svn r16390) -Codechange: move u.road to RoadVehicle.rubidium
2009-05-22(svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriaterubidium
2009-05-22(svn r16384) -Codechange: move u.effect to EffectVehiclerubidium
2009-05-22(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.rubidium
2009-05-22(svn r16376) -Codechange: Vehicle::Tick() now returns false if the vehicle ↵smatz
was deleted
2009-05-18(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵smatz
PoolItem::IsValidID() and PoolItem::Get()
2009-05-17(svn r16340) -Codechange: introduce SoundID (uint16) and use that instead of ↵rubidium
SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-13(svn r16303) -Codechange: Use the question mark as default sprite when ↵frosch
creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
2009-05-13(svn r16302) -Codechange: remove Vehicle::AllocateListsmatz
2009-05-09(svn r16260) -Codechange: Add Vehicle::IncrementOrderIndex() to deduplicate ↵frosch
some code.
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-13(svn r15701) -Fix [FS#2595]: Blame NewGRFs returning inconsistent ↵frosch
information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing.
2009-03-11(svn r15677) -Fix [FS#2546]: vehicle images would be determined during the ↵rubidium
process of moving the vehicle which means that only the (orientation) data for the vehicles in front of it is valid. Now the data for the vehicles behind the vehicle are valid too.
2009-03-11(svn r15676) -Codechange: remove the need for BeginVehicleMove and merge ↵rubidium
VehiclePositionChanged and EndVehicleMove.
2009-03-11(svn r15671) -Codechange: bit of coding style/clarification.rubidium
2009-03-09(svn r15654) -Fix: Only ever call any vehicle callbacks after the whole ↵frosch
articulated engine has been built. (except 0x16)
2009-03-07(svn r15635) -Fix [FS#2707]: don't allow more than 64 road vehicles to ↵rubidium
reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the roadstop would be able to handle within the slot timeout time.
2009-03-01(svn r15596) -Change: road vehicles can stop at stops when they own the ↵rubidium
stop, not when they own the road/tram track.
2009-02-21(svn r15541) -Revert (r15399): 'v->cargo_type' is also used in other places, ↵frosch
which cannot accept CT_INVALID. -Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36.
2009-02-21(svn r15540) -Fix: Testing of 'only_this' in CmdRefitRoadVeh() could be ↵frosch
skipped by 'continue'.
2009-02-20(svn r15534) -Codechange: Rename some variables.frosch
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-02-09(svn r15428) -Codechange: consistently use colour instead of having both ↵rubidium
color and colour.
2009-02-06(svn r15375) -Fix [FS#2605]: a tram circling around in a depot did never ↵rubidium
actually 'enter' the depot.
2009-02-06(svn r15374) -Codechange: remove a magic constant.rubidium
2009-02-05(svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason()frosch
2009-02-03(svn r15326) -Fix: Old-ai-ishm when refitting vehicles.frosch
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-27(svn r15286) -Fix: Refitting did not invalidate vehicle-colour-maps of ↵frosch
road-vehicles, ships and aircraft, as well vehicle-length of road-vehicles.
2009-01-25(svn r15263) -Codechange: added Engine::GetCost() to remove some code ↵glx
duplication.
2009-01-22(svn r15210) -Fix: Vehicle::GetRunningCost() was wrong for ships and aircraftglx
2009-01-13(svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEARsmatz
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-07(svn r14903) -Fix: First create all articulated parts of roadvehicles, then ↵frosch
call callback 36 capacity, also call it for all articulated parts.
2009-01-06(svn r14869) -Feature: Allow road vehicles to move multiple steps in a tick ↵peter1138
(code based on train movement code) and add support for RV prop 15. This gives RVs a maximum speed of 318mph instead 79mph. This only implements higher speeds, not 'realistic acceleration'.
2009-01-04(svn r14835) -Change: apply the 'warn if train's income is negative' setting ↵smatz
to other vehicle types, too
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-12-26(svn r14748) -Codechange: unduplicate window updating when deleting vehicles.rubidium