Age | Commit message (Collapse) | Author |
|
|
|
NewsFlag instead.
|
|
|
|
|
|
|
|
minimalize the work done where possible
|
|
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
|
|
|
|
|
|
|
|
|
Engine::DetermineCapacity().
|
|
|
|
instead.
|
|
without callback usage.
|
|
validness.
|
|
auto-refitting.
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
draw different sprites on the map and in various GUIs.
|
|
Vehicle to simplify code.
|
|
|
|
|
|
|
|
as no real order influencing path finding is added
|
|
non-ordered service, disable modifications to automatic orders until the next real order is completed. (train part already slipped by in r22328)
|
|
they are leaving a depot and heading to the same one again; just like trains since r16322.
|
|
|
|
it doesn't recompile everything that needs to be recompiled...
|
|
|
|
destroyed by an UFO while on a bridge
|
|
reverses while overtaking, so abort the overtake attempt when reversing the road vehicle
|
|
the magic from its numbers
|
|
overtaking
|
|
and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
|
|
vehicle-related functions.
|
|
RoadVehicle::UpdateSpeed (to match the naming used by Trains), and make use of the algorithm implemented in GroundVehicle
|
|
the same (logically speaking) place as for trains
|
|
gcache.last_speed/SetLastSpeed as well
|
|
|
|
|
|
train names.
|
|
road vehicles and trains.
|
|
|
|
|
|
|
|
leave a non-drive through road stop at once
|
|
(Hirundo)
|
|
of a vehicle, not just the head of the vehicle
|
|
|
|
vehicle overtaking.
|