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path: root/src/roadveh_cmd.cpp
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2018-10-30underground patch appliedunderground-plus-others-originalErich Eckner
2013-02-14(svn r24998) -Fix [FS#5137]: Set vehicle's service interval is percent flag ↵rubidium
appropriately on creation (peter1138)
2013-02-14(svn r24994) -Codechange: Replace access to service_interval with accessors ↵rubidium
(peter1138)
2013-02-03(svn r24966) -Fix [FS#5228]: trams would get stuck on waterrubidium
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-12-23(svn r24839) -Feature [FS#5271]: [NewGRF] Support oversized purchase list ↵michi_cc
sprites. (Based on patch by Eddi)
2012-12-20(svn r24832) -Fix [FS#5397]: [NewGRF] Take bridge speed limits into account ↵michi_cc
for vehicle variable 4C.
2012-11-12(svn r24713) -Fix [FS#5262]: [NewGRF] Tolerate old NewGRFs returning invalid ↵frosch
values via CB 11.
2012-07-07(svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave ↵frosch
consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked.
2012-07-07(svn r24383) -Fix: a comment.frosch
2012-07-07(svn r24382) -Fix: Call Vehicle::IsStoppedInDepot only for the first vehicle ↵frosch
in a chain (i.e. primary vehicle or free wagon).
2012-07-07(svn r24381) -Revert (r24380): RoadVehicle::IsInDepot was supposed to behave ↵frosch
different to Train::IsInDepot.
2012-07-07(svn r24380) -Fix [FS#5188]: RoadVehicle::IsInDepot did not check all ↵frosch
articulated parts.
2012-06-07(svn r24331) -Change [FS#5204]: [NewGRF] Make bounding boxes of road ↵frosch
vehicles change according to the vehicle length to make alignment easier.
2012-06-06(svn r24328) -Codechange: Simplify some silly code.frosch
2012-05-26(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ↵frosch
NewsFlag instead.
2012-02-14(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.michi_cc
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2012-01-02(svn r23714) -Codechange: don't mix Viewport with non-viewport codetruebrain
2012-01-02(svn r23713) -Codechange: split VehicleMove() into two functions, to ↵truebrain
minimalize the work done where possible
2011-12-20(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the ↵truebrain
others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-16(svn r23540) -Codechange: unify and document vehicle widgetsrubidium
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-24(svn r23316) -Feature: Add ability to zoom in to 2x and 4x level.peter1138
2011-11-09(svn r23173) -Codechange: Rename GetVehicleCapacity() to ↵frosch
Engine::DetermineCapacity().
2011-11-08(svn r23164) -Fix (r23149): Default roadvehicles became somewhat short.frosch
2011-11-08(svn r23150) -Change: [NewGRF v8] Deprecate callback 11, and use callback 36 ↵frosch
instead.
2011-11-08(svn r23149) -Add: [NewGRF] Road vehicle property 23 to shorten vehicles ↵frosch
without callback usage.
2011-11-08(svn r23148) -Change: [NewGRF] Check the results of various callbacks for ↵frosch
validness.
2011-11-04(svn r23112) -Codechange: Check if vehicle chain lengths stays constant when ↵michi_cc
auto-refitting.
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-11-01(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to ↵frosch
draw different sprites on the map and in various GUIs.
2011-11-01(svn r23075) -Codechange: Add GetGRF() and GetGRFID() methods to Engine and ↵frosch
Vehicle to simplify code.
2011-11-01(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.frosch
2011-08-22(svn r22816) -Feature(ette): [NewGRF] Also age wagons and articulated parts.frosch
2011-08-03(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.michi_cc
2011-05-18(svn r22473) -Codechange: Automatic orders are better called implicit orders ↵planetmaker
as no real order influencing path finding is added
2011-04-16(svn r22329) -Change: When the current orders are interrupted for ↵frosch
non-ordered service, disable modifications to automatic orders until the next real order is completed. (train part already slipped by in r22328)
2011-04-10(svn r22309) -Fix: Make road vehicles, ships and aircraft skip orders if ↵frosch
they are leaving a depot and heading to the same one again; just like trains since r16322.
2011-03-05(svn r22205) -Codechange: replace magic number with constantrubidium
2011-02-07(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵rubidium
it doesn't recompile everything that needs to be recompiled...
2011-02-05(svn r21976) -Doc: Document several crash handling functions.alberth
2011-02-02(svn r21948) -Fix: road vehicle was moved under the bridge when it was ↵smatz
destroyed by an UFO while on a bridge
2011-02-02(svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle ↵rubidium
reverses while overtaking, so abort the overtake attempt when reversing the road vehicle
2011-02-02(svn r21945) -Codechange: simplify setting the overtaking counter and remove ↵rubidium
the magic from its numbers
2011-02-02(svn r21943) -Codechange: document and unmagicify some bits of road vehicle ↵rubidium
overtaking
2011-01-31(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index ↵frosch
and cur_real_order_index to keep track of the current real order in an unambiguous way. -Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing. -Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-29(svn r21925) -Doc: Doxygen additions and markup corrections to ↵alberth
vehicle-related functions.
2011-01-26(svn r21915) -Codechange: rename RoadVehicleAccelerate to ↵rubidium
RoadVehicle::UpdateSpeed (to match the naming used by Trains), and make use of the algorithm implemented in GroundVehicle