Age | Commit message (Collapse) | Author |
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they are leaving a depot and heading to the same one again; just like trains since r16322.
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it doesn't recompile everything that needs to be recompiled...
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destroyed by an UFO while on a bridge
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reverses while overtaking, so abort the overtake attempt when reversing the road vehicle
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the magic from its numbers
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overtaking
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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vehicle-related functions.
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RoadVehicle::UpdateSpeed (to match the naming used by Trains), and make use of the algorithm implemented in GroundVehicle
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the same (logically speaking) place as for trains
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gcache.last_speed/SetLastSpeed as well
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train names.
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road vehicles and trains.
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leave a non-drive through road stop at once
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(Hirundo)
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of a vehicle, not just the head of the vehicle
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vehicle overtaking.
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0x15 (Speed).
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breakdown handling as well (Hirundo)
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some headers
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depot orders.
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192-256-magic of vehicle movement.
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with slower/longer trains
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in a tick
In RoadVehicleController at tick N a road vehicle gets a j of slightly less
than adv_speed. In tick N+1 RoadVehCheckTrainCrash is called, then the road
vehicle gets a j of slightly more than adv_speed. This causes a second call
of RoadVehCheckTrainCrash. If in tick N the road vehicle moved onto a level
crossing and a (maglev) entered that tile at the same tick, in tick N+1 the
road vehicle would be crashed twice.
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in a queue (again).
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DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
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of _current_company to ensure proper restoration.
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SpecializedVehicle in order to improve performance
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