Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-18 | (svn r11461) -Fix [FS#1449] (r11449): a bus turning around in a station ↵ | rubidium | |
could case an assertion error. Patch by divide. | |||
2007-11-17 | (svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now ↵ | rubidium | |
trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile. | |||
2007-11-12 | (svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a ↵ | rubidium | |
90 degree turn immediately after a 180 degree turn. | |||
2007-11-05 | (svn r11385) -Fix r11383: bool operation can be hard to translate for some ↵ | truelight | |
people ;) (tnx fjb for noticing this bug ;)) | |||
2007-11-04 | (svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to ↵ | truelight | |
Rubidium and skidd13) | |||
2007-11-04 | (svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer ↵ | truelight | |
a macro (skidd13) | |||
2007-10-31 | (svn r11367) -Fix [FS#1258]: non-articulated road vehicles should be able to ↵ | rubidium | |
overtake (not-too-long) articulated vehicles, i.e. overtaking of articulated vehicles that are several (3+) tiles long is not supported. | |||
2007-10-31 | (svn r11366) -Fix [FS#1258]: road vehicles must not drive through eachother ↵ | rubidium | |
on bridges/in tunnels. | |||
2007-10-21 | (svn r11332) -Fix: vehicles getting a value of 0 on construction. | rubidium | |
-Fix: assertion when selling vehicles. | |||
2007-10-20 | (svn r11317) -Fix [FS#1355]: don't read a variable of a destroyed vehicle as ↵ | rubidium | |
the value will be reset to 0. | |||
2007-10-08 | (svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a ↵ | rubidium | |
depot, which would still yield money. | |||
2007-10-04 | (svn r11200) -Fix [FS#1291]: road vehicles could not overtake on one way ↵ | rubidium | |
roads going to the east. | |||
2007-09-26 | (svn r11173) -Codechange: rename some callback enums so they are more uniform. | rubidium | |
2007-09-17 | (svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the ↵ | rubidium | |
articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes. | |||
2007-09-16 | (svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts ↵ | rubidium | |
for a vehicle. | |||
2007-09-09 | (svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the ↵ | rubidium | |
goto-depot button did not make it possible to stop the vehicle at that depot. | |||
2007-09-01 | (svn r11031) -Codechange: reduce the amount of duplication of bit counting ↵ | rubidium | |
functions. Based on patches by skidd13, SmatZ and Belugas. | |||
2007-08-31 | (svn r11017) -Codechange: unify determining whether a vehicle needs/can be ↵ | rubidium | |
service a little more. | |||
2007-08-30 | (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game ↵ | rubidium | |
state while being marked const. -Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game. | |||
2007-08-30 | (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵ | rubidium | |
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. | |||
2007-08-29 | (svn r11001) -Codechange: unify the way to determine whether a vehicle is in ↵ | rubidium | |
a depot. | |||
2007-08-26 | (svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other ↵ | rubidium | |
"methods" custom to each vehicle to determine whether the vehicle is crashed. | |||
2007-08-24 | (svn r10974) -Fix [FS#1144, FS#1155]: road vehicles that could not ↵ | rubidium | |
(properly) use a road stop still tried to go to that road stop. | |||
2007-08-16 | (svn r10924) -Fix [FS#1120]: VS_STOPPED is only set for the front part of an ↵ | maedhros | |
articulated road vehicle, so don't check any other parts when testing if the vehicle is stopped inside a depot. | |||
2007-08-07 | (svn r10823) -Fix r8610 [FS#1097]: the autoreplace window vehicle count ↵ | bjarni | |
didn't always update correctly) (Matthias) | |||
2007-08-06 | (svn r10814) -Fix [FS#1103]/Codechange: allow trams to be reverse manually, ↵ | rubidium | |
even though there is no track to do so. | |||
2007-08-06 | (svn r10812) -Fix (r10097) [FS#1093]: Make RoadVehicle::MarkDirty() mark all ↵ | maedhros | |
parts of articulated vehicles as dirty, not just the front. | |||
2007-08-06 | (svn r10811) -Fix (r10097): Refit all the parts of an articulated road ↵ | maedhros | |
vehicle, not just the first part. | |||
2007-08-06 | (svn r10809) -Fix (r10097): When reversing, articulated parts of road ↵ | maedhros | |
vehicles should not attempt to do their own pathfinding. | |||
2007-08-03 | (svn r10770) -Codechange: use the pool item class as super class for the ↵ | rubidium | |
vehicle struct. -Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots. | |||
2007-07-29 | (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵ | rubidium | |
"road" everywhere except in the tile type. | |||
2007-07-26 | (svn r10697) -Codechange: give a more sensible names to some of the unkX ↵ | rubidium | |
variables. | |||
2007-07-24 | (svn r10672) -Codechange: typify some parameters/variables. | rubidium | |
2007-07-16 | (svn r10587) -Codechange: move the string/dparam related stuff from ↵ | rubidium | |
variables.h to strings.h | |||
2007-07-09 | (svn r10493) -Codechange: update some callback ID enums to reflect their ↵ | rubidium | |
changed usage, add a few and update the comments. | |||
2007-07-01 | (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a ↵ | rubidium | |
Tick method in the Vehicle class. | |||
2007-07-01 | (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of ↵ | rubidium | |
Get(Aircraft|RoadVeh|Ship|Train)Image. | |||
2007-06-27 | (svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take ↵ | peter1138 | |
account of vehicle group (Matthias Wolf) | |||
2007-06-26 | (svn r10345) -Fix [FS#290]: Make OPF handle coming out of a tunnel as well ↵ | matthijs | |
as going into a tunnel, to support road vehicles looking back when finding a depot while in a tunnel. -Fix [FS#290]: Make NPF look back when finding a depot for road vehicles. | |||
2007-06-25 | (svn r10335) -Fix (r10331): Increment the current order index *after* using ↵ | maedhros | |
it in UpdateVehicleTimetable. | |||
2007-06-22 | (svn r10287) -Fix (r10266): some surprises from that (almost always) ↵ | rubidium | |
complaining compiler... | |||
2007-06-22 | (svn r10266) -Codechange: keep track of the origin, time of travel and ↵ | rubidium | |
accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. | |||
2007-06-20 | (svn r10236) -Feature: Introduce a form of timetabling for vehicles. | maedhros | |
2007-06-18 | (svn r10208) -Codechange: replace int32 with Money where appropriate. | rubidium | |
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-12 | (svn r10122) -Codechange: Add a CountBitsSet function and use it to replace ↵ | maedhros | |
some less efficient loops. | |||
2007-06-12 | (svn r10111) -Codechange: Add new vehicle hash table for collision detection ↵ | peter1138 | |
and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') | |||
2007-06-11 | (svn r10097) -Feature: Add support for articulated road vehicles, or ↵ | maedhros | |
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. | |||
2007-06-02 | (svn r10029) -Fix (r9923): trams should not/cannot turn on roadworks. | rubidium | |