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path: root/src/roadveh_cmd.cpp
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2007-02-14(svn r8723) -Codechange: replace yet another couple of magic numbers with enums.rubidium
2007-02-14(svn r8721) -Fix (8715): road vehicles could not turn around properlyrubidium
2007-02-13(svn r8715) -Codechange/cleanup: replace magic numbers related to state of ↵rubidium
road vehicles with enums. Original patch by mart3p.
2007-02-13(svn r8712) -Codechange/cleanup: replace 'magic' constants with enums, use ↵rubidium
proper types instead of byte, uint etc., give variables more descriptive names and add some comments.
2007-02-13(svn r8698) -Codechange: enumify the returns of VehicleEnterTilerubidium
2007-02-13(svn r8694) -Codechange: make RoadStop's status accessible via accessor ↵rubidium
functions.
2007-02-12(svn r8692) -Cleanup: add comments to RoadVehController. Patch by mart3p.rubidium
2007-02-06(svn r8610) -Codechange/Feature: rewrote the list handling in the ↵bjarni
autoreplace window -The user will notice the following changes: All vehicle types behaves in the same way Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF) Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list -The code changes: Instead of looping all engines all the time, each list generates a list like the build windows This ensures consistent list generation since only one function can loop all engines Unified code for all vehicle types It now use the lists to call the drawing code in the build vehicle window Works on selected EngineIDs instead of selected index in the list
2007-02-06(svn r8609) -Fix: a road vehicle that is very close after another (slower) ↵rubidium
road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel.
2007-02-03(svn r8550) -Fixtron
Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
2007-02-02(svn r8538) -Fixtron
GetRoadStopByTile() cannot return NULL. Remove therefore unnecessary check
2007-02-02(svn r8536) -Fix (FS#577): Road Vehicles now can obtain a slot even if the ↵celestar
station is very spread out
2007-01-31(svn r8474) -Fixtron
Turn GetPrimaryRoadStop() into a method of struct Station
2007-01-26(svn r8425) -Fixtron
Do not try to invalidate a window which just got deleted. It is pointless
2007-01-26(svn r8424) -Fixtron
Do not call ClearSlot() just before calling DeleteVehicle(), which does it too
2007-01-25(svn r8402) -Codechange: Move RoadStop-specific enums to the RoadStop class, ↵celestar
and changed a one-member enum into a static const. Simplify their naming and add some doxygen-comments to RoadStop
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-13(svn r8110) -Codechange: direct Vehicle::current_order.type changes (to ↵KUDr
OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)