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path: root/src/roadveh_cmd.cpp
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2007-05-26(svn r9941) -Fix: trams could be cloned to appear in normal road depots and ↵bjarni
vice versa (spotted by Desolator)
2007-05-25(svn r9927) -Fix: assert triggered when letting a tram run into the wrong ↵rubidium
side of a depot.
2007-05-25(svn r9924) -Fix: update the road vehicle speeds when stopped and/or running ↵rubidium
just behind another vehicle.
2007-05-25(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.rubidium
2007-05-25(svn r9919) -Codechange: prepare some more places for more road types.rubidium
2007-05-25(svn r9917) -Codechange: prepare some more areas for more road types. rubidium
2007-05-24(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵rubidium
road types on a single tile.
2007-05-14(svn r9833) -Fix: also 'leave' the station when leaving for automatic servicing.rubidium
2007-05-12(svn r9828) -Codechange: [NewGRF] Add support for changing cargo capacity ↵peter1138
with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains.
2007-05-07(svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions.rubidium
2007-05-07(svn r9806) -Codechange: [NewGRF] Add callback 36 support for purchase cost, ↵peter1138
for all vehicle types.
2007-05-06(svn r9794) -Codechange: refactor the question whether a vehicle can be ↵rubidium
loaded into LoadUnloadVehicle instead of duplicating it for each vehicle.
2007-05-02(svn r9770) -Codechange: perform the payment of cargo when ↵rubidium
loading/unloading, but when arriving at the station.
2007-05-01(svn r9760) -Codechange: remove the need for saving some vehicle variables.rubidium
2007-04-29(svn r9755) -Codechange: refactor some more of the begin loading stuff.rubidium
2007-04-29(svn r9754) -Codechange: make classes for all vehicle types, so we can make ↵rubidium
nicer/better maintainable code, i.e. virtual methods instead of switches.
2007-04-29(svn r9752) -Codechange: remove some duplication related to BeginLoading.rubidium
2007-04-29(svn r9742) -Fix (r9689) [FS#739]: Fix cloning with refit costs again, ↵maedhros
hopefully for good this time.
2007-04-28(svn r9740) -Fix [FS#709]: removed wrong assert() that could be triggered by ↵truelight
removing an order at the wrong moment
2007-04-20(svn r9685) -Fix (r9683): Call v->LeaveStation() when a vehicle in a station ↵maedhros
is sent to a depot.
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-17(svn r9664) -Documentation: Doxygen corrections,errors and omissionsbelugas
2007-04-12(svn r9609) -Codechange: Move some function prototypes out of functions.h ↵maedhros
and into landscape.h, and add a few where they didn't exist.
2007-04-02(svn r9543) -Fix [FS#691]: Split up STR_ENGINE_NOT_BUILDABLE into four ↵maedhros
strings so it can be translated properly and remove "buildable", since it isn't actually a word.
2007-03-28(svn r9523) -Cleanup: doxygen changes. Time to take care of "R"belugas
2007-03-22(svn r9400) -Codechange: Use some more representative enum names for ↵belugas
landscape types.
2007-03-18(svn r9303) -Codechange: Use cargo class when counting passengers in a road ↵peter1138
vehicle crash, and when loading aircraft.
2007-03-18(svn r9301) -Codechange: Use cargo class to determine if a road vehicle can ↵peter1138
stop in bus or truck stops.
2007-03-16(svn r9259) -Codechange: NUM_CARGO isn't a valid cargo type...peter1138
2007-03-08(svn r9072) -Codechange: [Orders] added methods to orders to free them and ↵bjarni
check if they are in use
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-02-28(svn r8946) -Feature: [NewGRF] Add support for vehicle variables 0xFE and ↵maedhros
0xFF bit 10, which is set when a vehicle was built during the exclusive testing phase.
2007-02-28(svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can ↵maedhros
be used for more than just the gradual loading status.
2007-02-25(svn r8897) -Fixtron
Change the signature of GetNewVehiclePos(): -void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp); +GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
2007-02-24(svn r8884) -Fixtron
Replace SetSpeedLimitOnBridge() by something simpler
2007-02-23(svn r8868) -Fix (r8715): road vehicles could not overtake anymore in some ↵rubidium
directions (mart3p).
2007-02-14(svn r8735) -Feature: drive-through road stops made possible by the hard ↵rubidium
work of mart3p.
2007-02-14(svn r8730) -Codechange: more replacements of magic numbers by enums and ↵rubidium
removal of some (by now) redundant comments.
2007-02-14(svn r8726) -Codechange: bools are 1 or 0 according to the C++ standard and ↵rubidium
refactor RoadStop::AllocateBay to remove a loop condition. Suggestions by Tron.
2007-02-14(svn r8725) -Fix (r8712): test the first bit of the bitmask, not the nth, as ↵rubidium
we are shifting the bitmask.
2007-02-14(svn r8723) -Codechange: replace yet another couple of magic numbers with enums.rubidium
2007-02-14(svn r8721) -Fix (8715): road vehicles could not turn around properlyrubidium
2007-02-13(svn r8715) -Codechange/cleanup: replace magic numbers related to state of ↵rubidium
road vehicles with enums. Original patch by mart3p.
2007-02-13(svn r8712) -Codechange/cleanup: replace 'magic' constants with enums, use ↵rubidium
proper types instead of byte, uint etc., give variables more descriptive names and add some comments.
2007-02-13(svn r8698) -Codechange: enumify the returns of VehicleEnterTilerubidium
2007-02-13(svn r8694) -Codechange: make RoadStop's status accessible via accessor ↵rubidium
functions.
2007-02-12(svn r8692) -Cleanup: add comments to RoadVehController. Patch by mart3p.rubidium
2007-02-06(svn r8610) -Codechange/Feature: rewrote the list handling in the ↵bjarni
autoreplace window -The user will notice the following changes: All vehicle types behaves in the same way Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF) Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list -The code changes: Instead of looping all engines all the time, each list generates a list like the build windows This ensures consistent list generation since only one function can loop all engines Unified code for all vehicle types It now use the lists to call the drawing code in the build vehicle window Works on selected EngineIDs instead of selected index in the list