Age | Commit message (Collapse) | Author |
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to calculate air drag.
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road vehicles.
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consisted of unrelated values use static const (u)int
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0% to 10%, default is 7%.
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own function.
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-Add: Required acceleration functions at RoadVehicle.
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if a header require a header make it include that header
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vehicles; they are identical
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first part was accounted for, so for extremely short fronts and lots after it the spreading did not work as it should.
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-Feature: make penalty for road stop occupancy user configurable
-Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty
-Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it
-Change: improve the throughput of the drive through road stops by letting them stop closer together
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into a seperate function
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'running cost factor'.
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it static.
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a Engine * is already present.
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set before first callback/sprite-resolving. For RV fronts it was missing at all, causing livery selection to fail.
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DrawRoadVehImage.
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functions
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Is/Set/HasArticulatedPart member of RoadVehicle.
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constructor will zero the whole class. This caused all vehicle indices to be 0, which causes all kinds of trouble.
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instead of constructor of each vehicle type
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for all vehicle types
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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was deleted
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show the clone/refit button when the vehicle was not completely stopped in the depot.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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WindowClass lookup
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using correct types and less duplication.
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road vehicles.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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vehicles' running cost, and show running cost of wagons if they have it.
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with an OnNewDay method in the Vehicle class
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needed.
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useless includes.
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their respective places.
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Vehicle::first pointer correctly set.
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