Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-12 | (svn r16795) -Fix [FS#3025]: houses wouldn't get build on the map edge. | rubidium | |
2009-03-14 | (svn r15711) -Codechange: lots of whitespace cleanup/fixes | rubidium | |
2009-03-08 | (svn r15643) -Fix [FS#2711]: be more strict with zeroing unused map array bits | smatz | |
2009-03-02 | (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵ | rubidium | |
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors. | |||
2008-11-18 | (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid ↵ | smatz | |
after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town | |||
2008-10-25 | (svn r14528) -Codechange: cache the closest town for all road tiles instead ↵ | rubidium | |
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) | |||
2008-08-02 | (svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc) | rubidium | |
2008-05-24 | (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by ↵ | frosch | |
RoadOwner. -Fix: Before evaluating RoadOwner, check if the roadtype is present. -Fix: Some places assumed that MP_ROAD means normal street. | |||
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-03-27 | (svn r12440) -Fix [FS#1694]: Make the road building and road removing ↵ | skidd13 | |
conditions more union -Feature: Allow to build/remove more road-piece combinations directly | |||
2008-03-25 | (svn r12419) -Cleanup: of the internal road-piece building and removing. | skidd13 | |
2008-03-22 | (svn r12390) -Fix [FS#1851]: trams failing to turn on bridge heads/tunnel ↵ | rubidium | |
entrances. | |||
2008-02-18 | (svn r12179) -Codechange: use GetCrossingRailTrack() and ↵ | smatz | |
GetCrossingRailAxis() to improve code readability | |||
2008-02-14 | (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), ↵ | frosch | |
IsRoadDepot[Tile]() and HasTileRoadType(); and use them. | |||
2008-02-10 | (svn r12104) -Fix (r12103): remember loading indicators transparency ↵ | smatz | |
settings and make in switchable by Ctrl+9 | |||
2008-01-17 | (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except ↵ | smatz | |
gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle | |||
2008-01-07 | (svn r11776) -Codechange: more header splittings to reduce the dependencies. | rubidium | |
2007-12-21 | (svn r11674) -Codechange: refactor some functions out of macros.h into more ↵ | rubidium | |
logical locations. | |||
2007-12-19 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | rubidium | |
2007-12-18 | (svn r11663) -Codechange: moving of the road related types and functions. | rubidium | |
2007-12-18 | (svn r11662) -Codechange: move some rail types/related functions around. | rubidium | |
2007-11-20 | (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename ↵ | skidd13 | |
the remaining to fit with the naming style | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-07-29 | (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵ | rubidium | |
"road" everywhere except in the tile type. | |||
2007-06-01 | (svn r10014) -Fix: roads became automatically one way in the scenario editor. | rubidium | |
2007-05-31 | (svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵ | rubidium | |
a specific way on straight pieces of road. | |||
2007-05-20 | (svn r9893) -Fix (r9892): various small bugs that only act up when using ↵ | rubidium | |
something different than plain roads. | |||
2007-05-20 | (svn r9892) -Codechange: lots of ground work for allowing multiple types of ↵ | rubidium | |
"road" with multiple owners on a single tile. | |||
2007-04-03 | (svn r9554) -Documentation: add documentation to some map accessors. | rubidium | |
2007-03-28 | (svn r9523) -Cleanup: doxygen changes. Time to take care of "R" | belugas | |
2007-03-28 | (svn r9520) -Codechange: Add the notion of Industry behaviour. It means ↵ | belugas | |
what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc... | |||
2007-03-07 | (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; | rubidium | |
2007-02-27 | (svn r8935) -Codechange: unification of track type between road and rail ↵ | rubidium | |
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType. | |||
2007-01-02 | (svn r7759) -Merge: makefile rewrite. This merge features: | rubidium | |
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |