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path: root/src/road_gui.cpp
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2009-07-26(svn r16965) -Codechange: use tile area instead of sets of variables for the ↵rubidium
station joiner code.
2009-07-21(svn r16906) -Fix (r12939): Child windows of build toolbars were placed ↵alberth
inconsistently.
2009-07-18(svn r16870) -Codechange: unmagicify road stop/waypoint picker drawingrubidium
2009-07-10(svn r16789) -Codechange: unify the drawing of the Accepts/Supplies cargo ↵yexo
lists in the station build windows.
2009-07-10(svn r16788) -Fix: with modified_catchment off the build road station window ↵yexo
would not display all possible cargos in the Accepts/Supplies lists
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-03(svn r16219) -Codechange: Added nested widgets to rv station picker window.alberth
2009-05-03(svn r16218) -Codechange: Move BuildRoadStationWidgets enum outside window ↵alberth
struct.
2009-05-03(svn r16217) -Codechange: Make rv station picker widgets non-overlapping, ↵alberth
fix doc typo.
2009-04-26(svn r16155) -Codechange: remove MarkTileDirty, use MarkTileDirtyByTile insteadsmatz
2009-04-22(svn r16119) -Fix [FS#2582](r12167): road was removed when both the Remove ↵smatz
button was active and Ctrl was pressed (Terkhen)
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-19(svn r16088) -Codechange: merge HighLightStyle and ViewportHighlightMode as ↵rubidium
they are basically the same thing
2009-03-26(svn r15862) -Codechange: New widgets for the road, rail and ship depot guis.yexo
2009-03-26(svn r15858) -Codechange: New widgets for the road toolbars.yexo
2009-03-15(svn r15723) -Codechange: use a constructor for WindowDescs as that makes ↵rubidium
expanding them much easier (Alberth)
2009-03-14(svn r15711) -Codechange: lots of whitespace cleanup/fixesrubidium
2009-02-08(svn r15415) -Change: close the (station) joiner window when pressing the ↵rubidium
bulldozer.
2009-02-08(svn r15414) -Codechange: s/delete FindWindowById/DeleteWindowById/rubidium
2009-02-08(svn r15413) -Fix [FS#2529/2533]: inconsistencies between station and bridge ↵rubidium
building w.r.t. tile selection and when the window should be closed.
2009-02-04(svn r15338) -Fix [FS#2598]: close all construction related windows whenever ↵rubidium
changing company.
2009-02-04(svn r15336) -Fix: do not use _current_company in the GUI as there are no ↵rubidium
guarantees that _current_company is the same as _local_company.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2009-01-08(svn r14919) -Feature: distant joining of stations (Frostregen and PhilSophus)rubidium
2009-01-07(svn r14902) -Feature: Advanced setting to keep various building tools ↵frosch
active, which are usually closed after placing an object. (planetmaker)
2009-01-07(svn r14895) -Change: move CMD_NO_WATER from all DoCommandPs to the command ↵rubidium
table
2009-01-04(svn r14822) -Change: save 'build station' settings in the config file, like ↵rubidium
drag'n'drop and and show coverage area (Rexxars)
2009-01-02(svn r14787) -Fix: landscape toolbar getting closed when ↵rubidium
rail/road/water/airport toolbar gets closed with linked toolbars turned on.
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-07-31(svn r13899) -Codechange: Replace numbers with Colours enum on roads gui.belugas
save command file before commiting :P
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-06-25(svn r13628) -Feature: enable building of aqueducts in the scenario editorskidd13
-Codechange: related to this split the waterway based buttons from the landscape generation window
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-24(svn r13230) -Fix [FS#2030](r13171): When closing toolbars, also close their ↵frosch
PickerWindows.
2008-05-19(svn r13185) -Codechange: remove everything related to the WindowProc callbacks.rubidium
2008-05-18(svn r13171) -Codechange: make a class of the ↵rubidium
Build[Air|Rail|Road|Dock]ToolbarWindows.
2008-05-18(svn r13160) -Codechange: prepare GUIPlaceProcDragXY for the removal of ↵rubidium
WindowEvent.
2008-05-17(svn r13144) -Codechange: make classes of the BuildRoad[Depot|Station]Window.glx
2008-05-17(svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to ↵rubidium
the Window class and remove Window from their naming.
2008-05-15(svn r13104) -Codechange: make ResetObjectToPlace safe to be called ↵rubidium
recursively via the OnPlaceObjectAbort callback and use this knowledge to simplify closing some windows.
2008-05-10(svn r13026) -Codechange[FS#1999]: Further Dynamite Tool Unification.(Roujin)belugas
2008-05-09(svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, ↵rubidium
rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
2008-05-08(svn r13005) -Codechange: prepare AllocateWindowDescFront for subclassing of ↵rubidium
Window.
2008-05-08(svn r13004) -Codechange: replace AllocateWindow and AllocateWindowDesc with ↵rubidium
a Window constructor.
2008-05-07(svn r12987) -Codechange: split viewport and tile selection.rubidium