Age | Commit message (Collapse) | Author |
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if cargo acceptance list is too long.
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unneeded include from openttd.h.
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main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin.
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being zero when drawing road stations.
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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smaller than 640x127 (especially the 640 part) when the screen is really too small.
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options that 'work' with the 'Bulldozer' button instead of only a few.
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remaining to fit with the naming style
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style
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problematic autoroad placement in some cases
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option
-Change: Enable one way roads like the remove via a toolbar icon
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rail building all react the same on CTRL as autorail.
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something more descriptive
-Change: invert the two single roads gui buttons, making it consistent with rails toolbar
Based on a patch by Octopussy
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highlighting mode in road_gui.cpp
Some typos fixed too.(FS#1371-skidd13)
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only on X and Y direction. Patch by Octopussy and skidd13.
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rail and road GUIs. Patch by skidd13.
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remotely trigger an assertion.
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"road" everywhere except in the tile type.
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windows that are smaller than the default window size.
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shown for road stops for trucks/cargo trams.
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hardcoding station types by graphics IDs.
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variables.h to strings.h
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tourists when it does not, whereas the "build bus station" GUI did not show them when it did accept them.
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infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
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built roadtype (in a normal game).
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a specific way on straight pieces of road.
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