Age | Commit message (Collapse) | Author |
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client so it is immediatelly clear which one you are working with.
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save command file before commiting :P
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with all other structs/classes that are in a pool.
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-Codechange: related to this split the waterway based buttons from the landscape generation window
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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PickerWindows.
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Build[Air|Rail|Road|Dock]ToolbarWindows.
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WindowEvent.
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the Window class and remove Window from their naming.
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recursively via the OnPlaceObjectAbort callback and use this knowledge to simplify closing some windows.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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Window.
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a Window constructor.
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to only one. Thanks to Roujin
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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toolbar is a rail toolbar, but use the window number.
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including other headers in variables.h.
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Patch by Roujin.
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station_func.h.
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when Ctrl is pressed
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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identical apart the caption. So remove one window definition and set manually the caption accordingly.
-Codechange: prepare the "type" of bridge parameter only once, at the beginning of the selection process. Makes less magic around.
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STR_WHITE_TRAMWAY_CONSTRUCTION
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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if cargo acceptance list is too long.
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unneeded include from openttd.h.
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main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin.
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being zero when drawing road stations.
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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