Age | Commit message (Collapse) | Author |
|
nested widgets through the nested_array.
|
|
for more consistency and distinguishability.
|
|
|
|
|
|
|
|
|
|
|
|
relatives
|
|
|
|
station joiner code.
|
|
inconsistently.
|
|
|
|
lists in the station build windows.
|
|
would not display all possible cargos in the Accepts/Supplies lists
|
|
PoolItem::IsValidID(index)
|
|
|
|
struct.
|
|
fix doc typo.
|
|
|
|
button was active and Ctrl was pressed (Terkhen)
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
they are basically the same thing
|
|
|
|
|
|
expanding them much easier (Alberth)
|
|
|
|
bulldozer.
|
|
|
|
building w.r.t. tile selection and when the window should be closed.
|
|
changing company.
|
|
guarantees that _current_company is the same as _local_company.
|
|
|
|
|
|
|
|
active, which are usually closed after placing an object. (planetmaker)
|
|
table
|
|
drag'n'drop and and show coverage area (Rexxars)
|
|
rail/road/water/airport toolbar gets closed with linked toolbars turned on.
|
|
(optional) parameter.
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
save command file before commiting :P
|
|
|
|
with all other structs/classes that are in a pool.
|
|
-Codechange: related to this split the waterway based buttons from the landscape generation window
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
PickerWindows.
|
|
|
|
Build[Air|Rail|Road|Dock]ToolbarWindows.
|