Age | Commit message (Collapse) | Author |
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rail and road GUIs. Patch by skidd13.
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remotely trigger an assertion.
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"road" everywhere except in the tile type.
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windows that are smaller than the default window size.
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shown for road stops for trucks/cargo trams.
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hardcoding station types by graphics IDs.
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variables.h to strings.h
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tourists when it does not, whereas the "build bus station" GUI did not show them when it did accept them.
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infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting.
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built roadtype (in a normal game).
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a specific way on straight pieces of road.
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stations by holding down control. Based on a patch by Wolf01.
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the specific variable, not how it was highlighted.
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area and what to do with it afterwards.
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something different than plain roads.
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"road" with multiple owners on a single tile.
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tabs with spaces.
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neighbouring roads (mart3p).
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into the cmd code.
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robust and add roadstops.grf to the list of required grfs.
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work of mart3p.
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-Feature: When linking the terraform toolbar to the build toolbars place them side by side instead of on top of each other
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and changed a one-member enum into a static const. Simplify their naming and add some doxygen-comments to RoadStop
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road build toolbar in the scenario editor
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The landscaping toolbar can be reached at least as easy directly from the main toolbar.
Further two of the four toolbars uses 'l' as keyboard shortcut for this button, which plain does not work (The letter has to be uppercase).
This was covered by the fact there is a global shortcut 'L' to open the landscaping toolbar, so the individual checks in the four build toolbars were redundant anyway.
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stillunknown and pv2b.
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renamed to .cpp)
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