Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-17 | (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except ↵ | smatz | |
gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle | |||
2008-01-17 | (svn r11908) -Fix: update crossing when merging a company, when building a ↵ | smatz | |
crossing and after loading older savegame | |||
2008-01-12 | (svn r11818) -Codechange: split player.h into smaller pieces. | rubidium | |
2008-01-09 | (svn r11800) -Codechange: move some functions to a more logical location + ↵ | rubidium | |
some type safety. | |||
2007-12-25 | (svn r11700) -Codechange: reduce the amount of unnecessary includes. | rubidium | |
2007-12-21 | (svn r11674) -Codechange: refactor some functions out of macros.h into more ↵ | rubidium | |
logical locations. | |||
2007-12-18 | (svn r11663) -Codechange: moving of the road related types and functions. | rubidium | |