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path: root/src/road_func.h
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2010-03-23(svn r19506) -Fix: Tunnels, bridges and roadstops are build with only one ↵frosch
roadtype.
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-14(svn r17168) -Codechange: apply coding style to if and while statementssmatz
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-03-25(svn r12419) -Cleanup: of the internal road-piece building and removing.skidd13
2008-03-22(svn r12390) -Fix [FS#1851]: trams failing to turn on bridge heads/tunnel ↵rubidium
entrances.
2008-01-17(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except ↵smatz
gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle
2008-01-17(svn r11908) -Fix: update crossing when merging a company, when building a ↵smatz
crossing and after loading older savegame
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11800) -Codechange: move some functions to a more logical location + ↵rubidium
some type safety.
2007-12-25(svn r11700) -Codechange: reduce the amount of unnecessary includes.rubidium
2007-12-21(svn r11674) -Codechange: refactor some functions out of macros.h into more ↵rubidium
logical locations.
2007-12-18(svn r11663) -Codechange: moving of the road related types and functions.rubidium