Age | Commit message (Collapse) | Author |
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existing comments
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with NewGRF railtypes (andythenorth)
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call CMD_LANDSCAPE_CLEAR in test-mode from exec-mode
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some headers
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roads. This allows one wayness to be removed if there are vehicles on a tile; it does not allow you to add one wayness to roads that have vehicles on them as it makes turning vehicles jump
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the first ownership error (Krille).
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missed :)
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remove nonexistant roads (Krille).
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removing roads.
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crossings per railtype.
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the new railtypes
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and waypoints are named
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the number of used bits.
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when building long roads.
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success/failure, use a had_success boolean.
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TunnelBridgeIsFree() and return a CommandCost status.
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CMD_REMOVE_LONG_ROAD
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copy of *this.
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rail types. (To be documented...)
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instead of CountBits() where possible
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charged for removing the foundations.
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is an obstacle in the way.
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access tiles anymore after clearing them; that fails either in test or exec run.
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wrapper functions
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if a header require a header make it include that header
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building rail; build upon the first obstruction instead of failing totally. Patch by Terkhen.
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