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path: root/src/road_cmd.cpp
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2012-01-24(svn r23847) -Fix: when removing road or tram from a tram+road stop, the ↵rubidium
owner of the road stop's cache was updated instead of the owner of the removed infrastructure
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-28(svn r23684) -Cleanup: let the highway take the highwayrubidium
2011-12-19(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge ↵truebrain
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19(svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly ↵michi_cc
updated when converting rail or building level crossings.
2011-12-03(svn r23412) -Add: Company infrastructure counts for road.michi_cc
2011-12-03(svn r23411) -Add: Company infrastructure counts for rail.michi_cc
2011-11-08(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitionsyexo
2011-11-04(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z ↵rubidium
related variables
2011-11-04(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type ↵rubidium
functions use int z as well
2011-11-04(svn r23106) -Codechange: pass int* to GetTileSlope and friendsrubidium
2011-11-04(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT ↵rubidium
for the terraform code
2011-11-04(svn r23097) -Codechange: remove pointless multiplications by TILE_HEIGHT ↵rubidium
from the bridge code
2011-11-04(svn r23096) -Codechange: remove useless divisions and multiplications by ↵rubidium
TILE_HEIGHT for the snow line code
2011-11-04(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use itrubidium
2011-11-04(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and ↵rubidium
use it
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-10-01(svn r22968) -Feature: Allow road corners on steep slopes.frosch
2011-09-25(svn r22960) -Feature: Allow depots, standard roadstops and airports on ↵frosch
steep slopes.
2011-08-20(svn r22765) -Cleanup: Remove unused constants and name a magic constantplanetmaker
2011-07-30(svn r22699) -Fix [FS#4681]: Cost of adding an extra road type to a bridge ↵rubidium
or tunnel was undercalculated (adf88)
2011-05-29(svn r22516) -Codechange: Replace some magic numbers with the appropiate ↵frosch
enum values. (Eddi)
2011-05-14(svn r22459) -Doc: Typo fixes and doxygen markup improvements.alberth
2011-05-01(svn r22406) -Document: some more "random-ish" tidbitsrubidium
2011-02-14(svn r22080) -Doc: Add doxygen comments to a few functions and improve a few ↵planetmaker
existing comments
2011-02-07(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.hrubidium
2011-01-09(svn r21765) -Fix [FS#4369]: PBS reservation was not shown on road crossings ↵rubidium
with NewGRF railtypes (andythenorth)
2010-09-03(svn r20728) -Codechange: shuffle some code in CMD_BUILD_ROAD so it doesn't ↵yexo
call CMD_LANDSCAPE_CLEAR in test-mode from exec-mode
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-08-01(svn r20281) -Codechange: unify case scope closure + break coding stylerubidium
2010-07-27(svn r20230) -Fix [FS#3961]: road vehicles could be dead locked with one way ↵rubidium
roads. This allows one wayness to be removed if there are vehicles on a tile; it does not allow you to add one wayness to roads that have vehicles on them as it makes turning vehicles jump
2010-07-25(svn r20215) -Fix [FS#3971]: Remove all road pieces rather than aborting at ↵alberth
the first ownership error (Krille).
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-19(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworldrubidium
2010-07-10(svn r20113) -Add [FS#3895]: Show an specific error message when trying to ↵terkhen
remove nonexistant roads (Krille).
2010-07-09(svn r20099) -Fix [FS#3882]: Give priority to ownership errors while ↵terkhen
removing roads.
2010-07-09(svn r20097) -Codechange: Share constant bitset of safe level crossing slopes.alberth
2010-07-02(svn r20049) -Feature: [NewGRF] Add a railtype flag to disallow level ↵michi_cc
crossings per railtype.
2010-06-30(svn r20036) -Fix [FS#3911]: tram tracks didn't show at level crossing with ↵rubidium
the new railtypes
2010-06-20(svn r20003) -Feature [FS#3886]: [NewGRF] var 43 depot build date for railtypesyexo
2010-05-12(svn r19799) -Change: give depots an unique name in the same manner buoys ↵rubidium
and waypoints are named
2010-05-11(svn r19791) -Change: use the typed FOR_EACH_SET_BIT for RoadTypes (adf88)rubidium
2010-04-17(svn r19654) -Codechange: Use Extract<> in more places.frosch
2010-04-13(svn r19616) -Codechange: Increase transparency of 'Extract' by passing also ↵frosch
the number of used bits.
2010-04-12(svn r19614) -Codechange: "it's" => "its" where appropriatesmatz
2010-03-20(svn r19494) -Codechange: Remove _error_message.alberth
2010-03-20(svn r19491) -Codechange: Keep track of last error in CmdRemoveLongRoad().alberth
2010-03-16(svn r19436) -Fix: With certain game settings one could clear tiles for free ↵frosch
when building long roads.
2010-03-16(svn r19434) -Add: Add rail speed limit to land area information window.peter1138