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path: root/src/road_cmd.cpp
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2007-02-27(svn r8935) -Codechange: unification of track type between road and rail ↵rubidium
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-26(svn r8908) -Codechange: declaration of DrawBridgeMiddle does not belong in ↵rubidium
a map accessors header.
2007-02-24(svn r8876) -Fixtron
Replace tests with magic numbers by a simple extraction template for command parameters
2007-02-24(svn r8875) -Fixtron
Remove unnecessary EnsureNoVehicle() checks because they are - pointless per se (f.e. there are no vehicles on house tiles) - done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
2007-02-23(svn r8852) -Fix (r8735): make the dynamite tool for drive through road ↵rubidium
stops as if it were removing a normal road tile (consider the local authority and such). -Fix (r8735): remove drive through road stops on town owned roads when going bankrupt/being removed.
2007-02-13(svn r8698) -Codechange: enumify the returns of VehicleEnterTilerubidium
2007-02-06(svn r8608) -Fix: you were unable to build roads in the scenario editor when ↵rubidium
there is no town 0, even though there are other towns.
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-13(svn r8102) -Cleanup: Remove unreachable code (r8096), useless castDarkvater
2007-01-13(svn r8096) -Codechange: Invert the check if you are allowed to clear a road ↵Darkvater
tile so there are not so many negations (too confusing) and added some comments to further clarify what happens.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)