Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-06 | (svn r8608) -Fix: you were unable to build roads in the scenario editor when ↵ | rubidium | |
there is no town 0, even though there are other towns. | |||
2007-01-14 | (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵ | peter1138 | |
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. | |||
2007-01-13 | (svn r8102) -Cleanup: Remove unreachable code (r8096), useless cast | Darkvater | |
2007-01-13 | (svn r8096) -Codechange: Invert the check if you are allowed to clear a road ↵ | Darkvater | |
tile so there are not so many negations (too confusing) and added some comments to further clarify what happens. | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |