Age | Commit message (Collapse) | Author |
|
building transparency settings
|
|
road stops, ship depots and buoys too. Update owners of water and road.
|
|
property to allow further fixes
|
|
of p1 for CMD_REMOVE_ROAD
|
|
|
|
GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
|
|
|
|
roadtypes would need different foundation
|
|
gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
|
|
crossing and after loading older savegame
|
|
comments on town zones
|
|
unneeded include from openttd.h.
|
|
|
|
command can be executed.
|
|
of a global variable. Patch by Noldo (FS#1114).
|
|
|
|
needed.
|
|
determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
|
|
|
|
vehicle color mapping so the vehicles use the new owner color
|
|
functions.
|
|
useless includes.
|
|
map.h).
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
|
|
their respective places.
|
|
|
|
|
|
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
|
|
|
|
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
|
|
r11642
|
|
bridge_map.h into tunnelbridge_map.h
|
|
remove useless checks
|
|
tunnel/bridge when there was vehicle in it
|
|
|
|
cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
|
|
fitting to the naming style
|
|
style
|
|
available (SmatZ)
|
|
remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
|
|
a macro (skidd13)
|
|
they describe a bit-position, which fits perfectly in an int8 (max 64) (skidd13)
-Codechange [FS#1390]: added consts in macros.h functions, so compilers can optimise better (skidd13)
-Codechange [FS#1390]: remove HAS_SINGLE_BIT, as COUNTBITS does the same (skidd13)
|
|
money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
|
|
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
|
|
|
|
Based on patches by frosch and skidd13.
|
|
tile long. Patch by SmatZ.
|
|
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
|
|
boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
|