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2008-02-10(svn r12103) -Feature(tte): separate catenary transparency settings from ↵smatz
building transparency settings
2008-02-09(svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through ↵smatz
road stops, ship depots and buoys too. Update owners of water and road.
2008-02-09(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player ↵smatz
property to allow further fixes
2008-01-28(svn r11998) -Fix [FS#1692](r10053): possible remote assert by setting bit 6 ↵smatz
of p1 for CMD_REMOVE_ROAD
2008-01-25(svn r11983) -Codechange: Add some helper functions for slopes and use them.frosch
2008-01-23(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use ↵smatz
GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
2008-01-23(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditionssmatz
2008-01-23(svn r11953) -Fix (r11172): do not allow modifying roadbits when other ↵smatz
roadtypes would need different foundation
2008-01-17(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except ↵smatz
gameload and crossing construction) -Fix: crossing sound is bound to tile, not to vehicle
2008-01-17(svn r11908) -Fix: update crossing when merging a company, when building a ↵smatz
crossing and after loading older savegame
2008-01-16(svn r11873) -Codechange: less a few magical numbers and a tiny bit more ↵belugas
comments on town zones
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ↵rubidium
unneeded include from openttd.h.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a ↵glx
command can be executed.
2008-01-09(svn r11793) -Codechange: pass the expense type via the CommandCost instead ↵rubidium
of a global variable. Patch by Noldo (FS#1114).
2008-01-09(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.rubidium
2008-01-07(svn r11774) -Change: do not include variables.h in a header when it is not ↵rubidium
needed.
2008-01-04(svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is ↵smatz
determined at some places -Fix: adding road/tram to tram/road bridge was cheaper by one tile
2008-01-03(svn r11750) -Revert (r11749): commited too muchglx
2008-01-03(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset ↵glx
vehicle color mapping so the vehicles use the new owner color
2007-12-29(svn r11719) -Codechange: split sound.h in a header with types and one with ↵rubidium
functions.
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a ↵rubidium
single file and do not include gfx.h everywhere to get a Point type.
2007-12-21(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.rubidium
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-12-19(svn r11667) -Codechange: split window.h into a header that defines some ↵rubidium
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
2007-12-18(svn r11663) -Codechange: moving of the road related types and functions.rubidium
2007-12-17(svn r11657) -Fix: show better error message when trying to convert railsmatz
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
2007-12-16(svn r11649) -Codechange: some code can be simplified thanks to changes in ↵smatz
r11642
2007-12-16(svn r11644) -Codechange: merge some functions from tunnel_map.h and ↵smatz
bridge_map.h into tunnelbridge_map.h
2007-12-15(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so ↵smatz
remove useless checks
2007-12-15(svn r11636) -Fix: it was possible to build/remove road/tram in ↵smatz
tunnel/bridge when there was vehicle in it
2007-12-08(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realisticsmatz
2007-11-25(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp ↵skidd13
cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-24(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵skidd13
fitting to the naming style
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-11(svn r11407) -Fix: do not allow building of tram-tracks when they are not ↵truelight
available (SmatZ)
2007-11-10(svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵belugas
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-04(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer ↵truelight
a macro (skidd13)
2007-11-02(svn r11369) -Codechange [FS#1390]: changes some int to int8 in macros.h, as ↵truelight
they describe a bit-position, which fits perfectly in an int8 (max 64) (skidd13) -Codechange [FS#1390]: added consts in macros.h functions, so compilers can optimise better (skidd13) -Codechange [FS#1390]: remove HAS_SINGLE_BIT, as COUNTBITS does the same (skidd13)
2007-10-20(svn r11312) -Codechange: implement a overflow safe integer and use that for ↵rubidium
money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
2007-10-19(svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both ↵rubidium
used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
2007-10-14(svn r11265) -Feature: Make more advanced rail types more expensive to build.maedhros
2007-10-05(svn r11206) -Fix [FS#1299]: half tram bits could be removed in some cases. ↵rubidium
Based on patches by frosch and skidd13.
2007-10-04(svn r11201) -Fix [FS#1283]: minor issue with building one way roads one ↵rubidium
tile long. Patch by SmatZ.
2007-09-26(svn r11172) -Codechange: rewrite of town road building and addition of the ↵rubidium
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-19(svn r11128) -Fix: a lot of graphical glitches by changing some bounding ↵rubidium
boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.