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path: root/src/road_cmd.cpp
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2007-06-07(svn r10053) -Fix: could not clear a level-crossing tile with tram tracks.rubidium
2007-05-31(svn r10004) -Fix: trams can always intersect/have junctions on one way ↵rubidium
roads (because they only work for busses and lorries).
2007-05-31(svn r9999) -Feature: make it possible to disallow busses and lorries to go ↵rubidium
a specific way on straight pieces of road.
2007-05-31(svn r9996) -Fix: be more strict when building/upgrading roads and/or road ↵rubidium
stops.
2007-05-30(svn r9991) -Fix: one could build road when trams were driving on the tile ↵rubidium
and vice versa.
2007-05-30(svn r9986) -Fix (r9934): flooding towns could not remove tram tracks ↵rubidium
(boekabart).
2007-05-28(svn r9964) -Fix: removing of road should not be free of charge. rubidium
2007-05-27(svn r9955) -Codechange: Make _roadveh_enter_depot_unk0 slightly less ↵maedhros
mysterious.
2007-05-27(svn r9951) -Fix: slope check was incomplete when building road over tram ↵glx
track (and vice-versa) -Fix: you could build a drive-through station over a sloped road/tram track
2007-05-26(svn r9949) -Fix: (road) depots got deowned on bankrupts.rubidium
2007-05-26(svn r9948) -Fix (r9947): building illegal roads on slopes. Why do 'fixes' ↵rubidium
always have the tendancy to backfire?
2007-05-26(svn r9947) -Fix [FS#807]: don't check whether roadbits may be built when ↵rubidium
they are already built for another type.
2007-05-26(svn r9946) -Fix: more places that weren't correctly marked dirty...rubidium
2007-05-26(svn r9945) -Fix: bridges were not properly marked dirty when ↵rubidium
adding/removing roadtypes.
2007-05-26(svn r9943) -Fix [FS#806]: building roads/trams did take notice of the ↵rubidium
foundation of the opposite roadtype.
2007-05-26(svn r9942) -Fix [FS#804]: crash when upgrading both ends of a bridge. rubidium
2007-05-26(svn r9934) -Fix (r9923): towns could remove 'half' tram tracks.rubidium
2007-05-26(svn r9931) -Fix: some glitches with catenary and bridges. rubidium
2007-05-26(svn r9929) -Fix [FS#803]: fix several drawing issues. rubidium
2007-05-25(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.rubidium
2007-05-25(svn r9921) -Fix (r9892): ownership wasn't properly propagated on owner changes.rubidium
2007-05-24(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵rubidium
road types on a single tile.
2007-05-24(svn r9910) -Codechange: prepare road building/removing commands for more ↵rubidium
road types.
2007-05-21(svn r9897) -Codechange: prepare the toolbar for more road types.rubidium
2007-05-20(svn r9893) -Fix (r9892): various small bugs that only act up when using ↵rubidium
something different than plain roads.
2007-05-20(svn r9892) -Codechange: lots of ground work for allowing multiple types of ↵rubidium
"road" with multiple owners on a single tile.
2007-05-15(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the ↵truelight
obvious reasons -Codechange: introduced ZOOM_LVL_DETAIL to show/remove details -Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out) -Fix r9845: missed some int -> ZoomLevel
2007-05-15(svn r9844) -Codechange: replace zoomlevel with an enumtruelight
-Codechange: use predefined enums for viewport zoomlevels
2007-05-07(svn r9805) -Codechange: Use HASBIT() et al for display options bits.peter1138
2007-04-27(svn r9730) -Feature: [NewGRF] Add support for miscellaneous grf feature bit ↵maedhros
1 - paved roads on desert tiles.
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-17(svn r9664) -Documentation: Doxygen corrections,errors and omissionsbelugas
2007-04-05(svn r9563) -Feature: Add more finer control to transparency options, ↵peter1138
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-01(svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, ↵belugas
and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words
2007-03-28(svn r9523) -Cleanup: doxygen changes. Time to take care of "R"belugas
2007-03-24(svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail ↵celestar
functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations
2007-03-22(svn r9400) -Codechange: Use some more representative enum names for ↵belugas
landscape types.
2007-03-20(svn r9371) -Feature: Add support for variable snow lines in the arctic ↵maedhros
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well.
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-08(svn r9065) -Fix: possible dereference of NULL pointer.rubidium
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-02-27(svn r8935) -Codechange: unification of track type between road and rail ↵rubidium
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-26(svn r8908) -Codechange: declaration of DrawBridgeMiddle does not belong in ↵rubidium
a map accessors header.
2007-02-24(svn r8876) -Fixtron
Replace tests with magic numbers by a simple extraction template for command parameters
2007-02-24(svn r8875) -Fixtron
Remove unnecessary EnsureNoVehicle() checks because they are - pointless per se (f.e. there are no vehicles on house tiles) - done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
2007-02-23(svn r8852) -Fix (r8735): make the dynamite tool for drive through road ↵rubidium
stops as if it were removing a normal road tile (consider the local authority and such). -Fix (r8735): remove drive through road stops on town owned roads when going bankrupt/being removed.
2007-02-13(svn r8698) -Codechange: enumify the returns of VehicleEnterTilerubidium
2007-02-06(svn r8608) -Fix: you were unable to build roads in the scenario editor when ↵rubidium
there is no town 0, even though there are other towns.
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-13(svn r8102) -Cleanup: Remove unreachable code (r8096), useless castDarkvater