Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-12 | (svn r15039) -Codechange: fix comments regarding old AI, remove one old AI hack | smatz | |
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2009-01-02 | (svn r14789) -Feature: allow scrolling with the left mouse button pressed ↵ | rubidium | |
(if enabled). Primarily useful for systems with touch screen (aapo) | |||
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-11-18 | (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid ↵ | smatz | |
after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town | |||
2008-10-25 | (svn r14528) -Codechange: cache the closest town for all road tiles instead ↵ | rubidium | |
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) | |||
2008-10-19 | (svn r14491) -Documentation: updates/additions of doxygen docs (Alberth) | rubidium | |
2008-10-14 | (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-09-13 | (svn r14316) -Fix: do not allow building road over level crossings and ↵ | smatz | |
drive-through road stops in the wrong direction even when the roadtype is present | |||
2008-09-13 | (svn r14315) -Fix: allow adding roadtypes only to drive-through road stops | smatz | |
2008-09-13 | (svn r14314) -Fix: pay for two road bits when adding/removing roadtype at ↵ | smatz | |
drive through road stop/level crossing | |||
2008-09-11 | (svn r14293) -Change: do not show PBS track reservation in the intro game | smatz | |
2008-09-07 | (svn r14258) -Codechange: rework the way to query the vehicle hash to make ↵ | rubidium | |
sure it always results in the same irregardless of the order of the hash-linked-list. -Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code. | |||
2008-08-25 | (svn r14176) -Fix: better 'safe' than ... 'save' | smatz | |
2008-08-02 | (svn r13931) -Codechange [YAPP]: Retain the reservation state when ↵ | rubidium | |
building/removing waypoints or level crossings. (michi_cc) | |||
2008-08-02 | (svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch ↵ | rubidium | |
setting. (michi_cc) | |||
2008-07-25 | (svn r13824) -Fix (r13822): also make sure a tile is a road stop tile before ↵ | rubidium | |
trying to get information about the roadstop... | |||
2008-07-25 | (svn r13822) -Fix [FS#2166]: building through the wrong side of a drive ↵ | rubidium | |
through station was allowed. | |||
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-06-24 | (svn r13621) -Fix: building roadbits in the wrong direction on bridges or ↵ | rubidium | |
building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored. | |||
2008-06-04 | (svn r13379) -Fix (r13255): drive side can't be changed in intro | glx | |
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-25 | (svn r13242) -Codechange: remove _opt_ptr. | rubidium | |
2008-05-24 | (svn r13234) -Fix: Check/affect town rating when removing/bulldozing ↵ | frosch | |
town-owned road under drivethrough stops. -Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops. | |||
2008-05-24 | (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by ↵ | frosch | |
RoadOwner. -Fix: Before evaluating RoadOwner, check if the roadtype is present. -Fix: Some places assumed that MP_ROAD means normal street. | |||
2008-05-21 | (svn r13206) -Feature(ette): Display all owners of a tile in the ↵ | frosch | |
tile-info-window. | |||
2008-05-18 | (svn r13166) -Codechange: CmdSetRoadDriveSide belongs in road_cmd.cpp, not ↵ | rubidium | |
settings_gui.cpp. | |||
2008-05-14 | (svn r13090) -Codechange: add functions for direct conversion from ↵ | smatz | |
DiagDirection to Track and Trackbits | |||
2008-05-08 | (svn r13016) -Codechange: unify the detection if rail catenary should be drawn | smatz | |
2008-05-06 | (svn r12971) -Documentation: add @file in files that missed them and add ↵ | rubidium | |
something more than whitespace as description of files that don't have a description. | |||
2008-04-29 | (svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works ↵ | smatz | |
in progress | |||
2008-04-23 | (svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station ↵ | rubidium | |
code. | |||
2008-04-23 | (svn r12855) -Codechange: do not use autoptr's for testing whether certain ↵ | rubidium | |
objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though. | |||
2008-04-20 | (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp | rubidium | |
2008-04-20 | (svn r12801) -Codechange: remove the dependency of function.h in town_map.h | rubidium | |
2008-04-17 | (svn r12757) -Codechange: move all cheat related stuff from all over the ↵ | rubidium | |
place to a single location. | |||
2008-04-17 | (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵ | rubidium | |
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. | |||
2008-04-13 | (svn r12682) -Fix [FS#1920]: removing road pieces from a town gave you twice ↵ | rubidium | |
the intended penalty. | |||
2008-04-07 | (svn r12622) -Fix: infinite loop in case your compiler decides that enums ↵ | rubidium | |
are unsigned by default. Patch by Dominik. | |||
2008-04-04 | (svn r12569) -Cleanup: variable scope and coding style in road*.cpp | smatz | |
2008-04-03 | (svn r12547) -Feature: invisibility options to make objects invisible ↵ | smatz | |
instead of transparent | |||
2008-03-27 | (svn r12443) -Add: OpenTTDs version to openttd.cfg, just so we do not need ↵ | rubidium | |
to keep to ask people for their version number because it's likely they give you the wrong answer anyway. | |||
2008-03-27 | (svn r12442) -Feature: Allow build leveled roads on slopes for the old ai | skidd13 | |
2008-03-27 | (svn r12440) -Fix [FS#1694]: Make the road building and road removing ↵ | skidd13 | |
conditions more union -Feature: Allow to build/remove more road-piece combinations directly | |||
2008-03-25 | (svn r12419) -Cleanup: of the internal road-piece building and removing. | skidd13 | |