Age | Commit message (Collapse) | Author |
|
or vice versa on slopes did not work as expected.
|
|
variables.h to strings.h
|
|
never be associated with a town.
|
|
when a town builds road over tram bits.
|
|
so they could remove the tramtrack in some cases.
|
|
easily modified.
|
|
|
|
|
|
callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
|
|
|
|
roads (because they only work for busses and lorries).
|
|
a specific way on straight pieces of road.
|
|
stops.
|
|
and vice versa.
|
|
(boekabart).
|
|
|
|
mysterious.
|
|
track (and vice-versa)
-Fix: you could build a drive-through station over a sloped road/tram track
|
|
|
|
always have the tendancy to backfire?
|
|
they are already built for another type.
|
|
|
|
adding/removing roadtypes.
|
|
foundation of the opposite roadtype.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
road types on a single tile.
|
|
road types.
|
|
|
|
something different than plain roads.
|
|
"road" with multiple owners on a single tile.
|
|
obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
|
|
-Codechange: use predefined enums for viewport zoomlevels
|
|
|
|
1 - paved roads on desert tiles.
|
|
|
|
|
|
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
|
|
and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words
|
|
|
|
functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations
|
|
landscape types.
|
|
climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
|
|
coding style (and rest of the code).
|
|
|
|
|