Age | Commit message (Collapse) | Author |
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of p1 for CMD_REMOVE_ROAD
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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roadtypes would need different foundation
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gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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crossing and after loading older savegame
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comments on town zones
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unneeded include from openttd.h.
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command can be executed.
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of a global variable. Patch by Noldo (FS#1114).
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needed.
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determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
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vehicle color mapping so the vehicles use the new owner color
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functions.
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useless includes.
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map.h).
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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r11642
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bridge_map.h into tunnelbridge_map.h
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remove useless checks
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tunnel/bridge when there was vehicle in it
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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fitting to the naming style
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style
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available (SmatZ)
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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a macro (skidd13)
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they describe a bit-position, which fits perfectly in an int8 (max 64) (skidd13)
-Codechange [FS#1390]: added consts in macros.h functions, so compilers can optimise better (skidd13)
-Codechange [FS#1390]: remove HAS_SINGLE_BIT, as COUNTBITS does the same (skidd13)
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money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
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used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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Based on patches by frosch and skidd13.
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tile long. Patch by SmatZ.
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possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
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boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
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(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
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of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
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dirty properly, causing glitches for non-local players. Patch by SmatZ.
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