Age | Commit message (Collapse) | Author |
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DrawTileSprites into one PalSpriteID
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one PalSpriteID
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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is a vehicle on it
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building transparency settings
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road stops, ship depots and buoys too. Update owners of water and road.
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property to allow further fixes
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of p1 for CMD_REMOVE_ROAD
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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roadtypes would need different foundation
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gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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crossing and after loading older savegame
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comments on town zones
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unneeded include from openttd.h.
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command can be executed.
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of a global variable. Patch by Noldo (FS#1114).
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needed.
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determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
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vehicle color mapping so the vehicles use the new owner color
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functions.
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useless includes.
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map.h).
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
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r11642
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bridge_map.h into tunnelbridge_map.h
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remove useless checks
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tunnel/bridge when there was vehicle in it
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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fitting to the naming style
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style
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available (SmatZ)
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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a macro (skidd13)
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they describe a bit-position, which fits perfectly in an int8 (max 64) (skidd13)
-Codechange [FS#1390]: added consts in macros.h functions, so compilers can optimise better (skidd13)
-Codechange [FS#1390]: remove HAS_SINGLE_BIT, as COUNTBITS does the same (skidd13)
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money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
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used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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