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path: root/src/road_cmd.cpp
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2007-02-13(svn r8698) -Codechange: enumify the returns of VehicleEnterTilerubidium
2007-02-06(svn r8608) -Fix: you were unable to build roads in the scenario editor when ↵rubidium
there is no town 0, even though there are other towns.
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-13(svn r8102) -Cleanup: Remove unreachable code (r8096), useless castDarkvater
2007-01-13(svn r8096) -Codechange: Invert the check if you are allowed to clear a road ↵Darkvater
tile so there are not so many negations (too confusing) and added some comments to further clarify what happens.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)