Age | Commit message (Collapse) | Author |
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and change its behaviour accordingly
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town_type.h to separate files
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and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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code style.
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time, binary size and run time (with asserts disabled) should be improved
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PoolItem::IsValidID(index)
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and _SIGNALS.
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this ID' from 'some' strings and replace the string name with something more sensible.
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CalcClosestTownFromTile
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it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
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some cases, or made decisions on the 'original' slope instead the slope after applying the foundation..
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color and colour.
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except where it's used for backward compatability.
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too instead of a separate command.
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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(if enabled). Primarily useful for systems with touch screen (aapo)
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(optional) parameter.
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after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
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of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
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client so it is immediatelly clear which one you are working with.
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drive-through road stops in the wrong direction even when the roadtype is present
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drive through road stop/level crossing
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sure it always results in the same irregardless of the order of the hash-linked-list.
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
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building/removing waypoints or level crossings. (michi_cc)
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setting. (michi_cc)
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trying to get information about the roadstop...
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through station was allowed.
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with all other structs/classes that are in a pool.
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building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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