Age | Commit message (Collapse) | Author |
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(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
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of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
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dirty properly, causing glitches for non-local players. Patch by SmatZ.
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functions. Based on patches by skidd13, SmatZ and Belugas.
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the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
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Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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also work with a negative bank account, making the bank account even more negative than it was.
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execution) of overbuilding road tunnels with tram tracks (and vice versa) when the dragged area contains both ends of the tunnel.
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super class.
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"road" everywhere except in the tile type.
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the road bit perpendicular on the slope made the foundation disappear.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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transparent" code.
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or vice versa on slopes did not work as expected.
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variables.h to strings.h
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never be associated with a town.
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when a town builds road over tram bits.
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so they could remove the tramtrack in some cases.
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easily modified.
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callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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roads (because they only work for busses and lorries).
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a specific way on straight pieces of road.
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stops.
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and vice versa.
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(boekabart).
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mysterious.
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track (and vice-versa)
-Fix: you could build a drive-through station over a sloped road/tram track
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always have the tendancy to backfire?
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they are already built for another type.
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adding/removing roadtypes.
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foundation of the opposite roadtype.
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road types on a single tile.
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road types.
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something different than plain roads.
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"road" with multiple owners on a single tile.
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obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
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-Codechange: use predefined enums for viewport zoomlevels
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