Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-06 | (svn r16527) -Codechange: use static member functions instead of simple ↵ | smatz | |
casts when converting Vehicle to specialised vehicle types. Includes safety check | |||
2009-06-01 | (svn r16491) -Codechange: Added parentheses around bitwise operators for ↵ | alberth | |
code style. | |||
2009-05-26 | (svn r16442) -Codechange: use new Vehicle accessors at more places | smatz | |
2009-05-22 | (svn r16390) -Codechange: move u.road to RoadVehicle. | rubidium | |
2009-05-22 | (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵ | smatz | |
time, binary size and run time (with asserts disabled) should be improved | |||
2009-05-17 | (svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵ | smatz | |
PoolItem::IsValidID(index) | |||
2009-05-15 | (svn r16311) -Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL ↵ | frosch | |
and _SIGNALS. | |||
2009-04-21 | (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵ | rubidium | |
this ID' from 'some' strings and replace the string name with something more sensible. | |||
2009-03-13 | (svn r15704) -Cleanup: remove further includes from recently split files | smatz | |
2009-03-08 | (svn r15642) -Codechange: use a default parameter value in ↵ | smatz | |
CalcClosestTownFromTile | |||
2009-03-02 | (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making ↵ | rubidium | |
it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors. | |||
2009-02-11 | (svn r15454) -Fix [FS#2614]: towns did not know about build_on_slopes in ↵ | rubidium | |
some cases, or made decisions on the 'original' slope instead the slope after applying the foundation.. | |||
2009-02-11 | (svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING. | frosch | |
2009-02-09 | (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. | rubidium | |
2009-02-09 | (svn r15428) -Codechange: consistently use colour instead of having both ↵ | rubidium | |
color and colour. | |||
2009-02-08 | (svn r15410) -Cleanup: get rid of most of the references to the 'patches' ↵ | rubidium | |
except where it's used for backward compatability. | |||
2009-02-06 | (svn r15374) -Codechange: remove a magic constant. | rubidium | |
2009-02-04 | (svn r15335) -Change: use the patch change mechanism to change the road side ↵ | rubidium | |
too instead of a separate command. | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-12 | (svn r15039) -Codechange: fix comments regarding old AI, remove one old AI hack | smatz | |
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-10 | (svn r14949) -Cleanup: pointer coding style | rubidium | |
2009-01-02 | (svn r14789) -Feature: allow scrolling with the left mouse button pressed ↵ | rubidium | |
(if enabled). Primarily useful for systems with touch screen (aapo) | |||
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-11-18 | (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid ↵ | smatz | |
after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town | |||
2008-10-25 | (svn r14528) -Codechange: cache the closest town for all road tiles instead ↵ | rubidium | |
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) | |||
2008-10-19 | (svn r14491) -Documentation: updates/additions of doxygen docs (Alberth) | rubidium | |
2008-10-14 | (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-09-13 | (svn r14316) -Fix: do not allow building road over level crossings and ↵ | smatz | |
drive-through road stops in the wrong direction even when the roadtype is present | |||
2008-09-13 | (svn r14315) -Fix: allow adding roadtypes only to drive-through road stops | smatz | |
2008-09-13 | (svn r14314) -Fix: pay for two road bits when adding/removing roadtype at ↵ | smatz | |
drive through road stop/level crossing | |||
2008-09-11 | (svn r14293) -Change: do not show PBS track reservation in the intro game | smatz | |
2008-09-07 | (svn r14258) -Codechange: rework the way to query the vehicle hash to make ↵ | rubidium | |
sure it always results in the same irregardless of the order of the hash-linked-list. -Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code. | |||
2008-08-25 | (svn r14176) -Fix: better 'safe' than ... 'save' | smatz | |
2008-08-02 | (svn r13931) -Codechange [YAPP]: Retain the reservation state when ↵ | rubidium | |
building/removing waypoints or level crossings. (michi_cc) | |||
2008-08-02 | (svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch ↵ | rubidium | |
setting. (michi_cc) | |||
2008-07-25 | (svn r13824) -Fix (r13822): also make sure a tile is a road stop tile before ↵ | rubidium | |
trying to get information about the roadstop... | |||
2008-07-25 | (svn r13822) -Fix [FS#2166]: building through the wrong side of a drive ↵ | rubidium | |
through station was allowed. | |||
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-06-24 | (svn r13621) -Fix: building roadbits in the wrong direction on bridges or ↵ | rubidium | |
building roadbits from underneath the bridge to the bridgehead is impossible, so don't silently ignore that error when building over houses and industries is not ignored. | |||
2008-06-04 | (svn r13379) -Fix (r13255): drive side can't be changed in intro | glx | |
2008-05-29 | (svn r13325) -Codechange: split the client-side only settings from the ↵ | rubidium | |
settings stored in the savegame so there is no need to have a duplicate copy of it for new games. | |||
2008-05-25 | (svn r13255) -Codechange: move _opt to _settings. | rubidium | |
2008-05-25 | (svn r13251) -Codechange: rename _patches to _settings as that is more logic. | rubidium | |
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped. | |||
2008-05-25 | (svn r13242) -Codechange: remove _opt_ptr. | rubidium | |
2008-05-24 | (svn r13234) -Fix: Check/affect town rating when removing/bulldozing ↵ | frosch | |
town-owned road under drivethrough stops. -Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops. | |||
2008-05-24 | (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by ↵ | frosch | |
RoadOwner. -Fix: Before evaluating RoadOwner, check if the roadtype is present. -Fix: Some places assumed that MP_ROAD means normal street. | |||
2008-05-21 | (svn r13206) -Feature(ette): Display all owners of a tile in the ↵ | frosch | |
tile-info-window. | |||
2008-05-18 | (svn r13166) -Codechange: CmdSetRoadDriveSide belongs in road_cmd.cpp, not ↵ | rubidium | |
settings_gui.cpp. |