Age | Commit message (Collapse) | Author |
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Even if you are completely broke, generating money should always
be allowed.
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The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.
Co-authored-by: A. S <admin-git@sotai.tk>
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This changes the error when you attempt to convert a road owned by a town to another road, specifying that it's owned by the town rather than simply being incompatible. As the original poster of the issue pointed out, these seemed to be the only occurences of the incompatible road string, so now it's unused, but they would be left untouched in case of future use or since changing it to a different error would do the work of removing it then. If requested, it likely wouldn't be too difficult to remove the string entirely.
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own roads.
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Removing secondary roadtypes from bridges was too cheap. (JGR)
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info window.
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unambiguously to either RoadCatenary or RailCatenary.
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removing road from a road+tram bridge. (marcole)
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adding more road pieces. (adf88)
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what it does.
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building/removing/changing bridges.
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properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations
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level.
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data is now always accessible
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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Eagle_rainbow)
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build the roadbits at the beginning and the end if they can connect to something.
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not dragging in bridge direction.
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owner of the road stop's cache was updated instead of the owner of the removed infrastructure
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(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
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updated when converting rail or building level crossings.
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related variables
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functions use int z as well
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