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2020-07-10Change #8162: Conversion of Town Road, Impr. ErrorTrevorShelton
This changes the error when you attempt to convert a road owned by a town to another road, specifying that it's owned by the town rather than simply being incompatible. As the original poster of the issue pointed out, these seemed to be the only occurences of the incompatible road string, so now it's unused, but they would be left untouched in case of future use or since changing it to a different error would do the work of removing it then. If requested, it likely wouldn't be too difficult to remove the string entirely.
2020-06-27Change: Also make roadside trees match the tree transparency optionCharles Pigott
2020-01-05Fix: Assertion failure when post road-works cleanup removes all road piecesJonathan G Rennison
2019-12-31Fix #7625: Road infrastructure cost is correctly updated on upgrading your ↵Daniel Lee
own roads.
2019-12-21Fix: unused variable warningsglx
2019-12-21Codechange: Replace vehicle related FOR_ALL with range-based for loopsglx
2019-11-10Cleanup: Removed SVN headersS. D. Cloudt
2019-07-06Fix #7633: Allow zero-cost track conversion to succeedNiels Martin Hansen
2019-05-10Fix #7576: Crash when destroying rail/tram crossing. (#7579)PeterN
2019-05-04Fix c02ef3e456: Incorrect order of road toolbar icons.peter1138
2019-05-01Feature: Add NotRoadTypes (NRT)peter1138
2019-04-10Codechange: Use null pointer literal instead of the NULL macroHenry Wilson
2019-01-30Fix #7142: Missing map bounds check when building long roads.Peter Nelson
2019-01-12Codechange: Define INVALID_TOWN as a TownID (#7044)Joan Josep
2018-08-14Fix #6875: Depot building cost does not include foundation build cost (#6883)Jonathan G Rennison
2017-02-12(svn r27746) -Fix [FS#6538]: PR_CLEAR_ROAD refers to cost per roadbit. ↵frosch
Removing secondary roadtypes from bridges was too cheap. (JGR)
2016-12-09(svn r27686) -Change: List railtype of rail tiles explicitly in the tile ↵frosch
info window.
2016-11-05(svn r27676) -Codechange: Rename catenary functions, so that they refer ↵frosch
unambiguously to either RoadCatenary or RailCatenary.
2015-06-21(svn r27312) -Fix-ish [FS#6317]: Preserve town ownership of bridges when ↵frosch
removing road from a road+tram bridge. (marcole)
2015-06-21(svn r27311) -Fix: Mark infrastructure window dirty in more cases. (marcole)frosch
2015-06-20(svn r27308) -Fix [FS#6283]: Prevent breaking of tram-reversal points by ↵frosch
adding more road pieces. (adf88)
2015-03-14(svn r27186) -Codechange: Rename AlwaysDrawUnpavedRoads() to better reflect ↵michi_cc
what it does.
2015-02-22(svn r27157) -Fix: Mark bridge middle tiles dirty when ↵frosch
building/removing/changing bridges.
2014-10-04(svn r26955) -Fix [FS#6126]: owner of road depot road types were not ↵rubidium
properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations
2014-09-22(svn r26906) -Codechange: Scale depot and station picker buttons by GUI zoom ↵peter1138
level.
2014-09-21(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the ↵rubidium
data is now always accessible
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵rubidium
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-10-25(svn r24626) -Fix [FS#5432]: MSVC 2010 warnings.terkhen
2012-09-01(svn r24503) -Change [FS#5228]: When building long roads or tramways, only ↵terkhen
build the roadbits at the beginning and the end if they can connect to something.
2012-07-18(svn r24414) -Fix [FS#5221]: Disallow removing roadtypes from bridges when ↵frosch
not dragging in bridge direction.
2012-04-25(svn r24179) -Codechange: move some variables of Town to TownCacherubidium
2012-01-24(svn r23847) -Fix: when removing road or tram from a tram+road stop, the ↵rubidium
owner of the road stop's cache was updated instead of the owner of the removed infrastructure
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-28(svn r23684) -Cleanup: let the highway take the highwayrubidium
2011-12-19(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge ↵truebrain
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
2011-12-19(svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly ↵michi_cc
updated when converting rail or building level crossings.
2011-12-03(svn r23412) -Add: Company infrastructure counts for road.michi_cc
2011-12-03(svn r23411) -Add: Company infrastructure counts for rail.michi_cc
2011-11-08(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitionsyexo
2011-11-04(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z ↵rubidium
related variables
2011-11-04(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type ↵rubidium
functions use int z as well
2011-11-04(svn r23106) -Codechange: pass int* to GetTileSlope and friendsrubidium
2011-11-04(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT ↵rubidium
for the terraform code
2011-11-04(svn r23097) -Codechange: remove pointless multiplications by TILE_HEIGHT ↵rubidium
from the bridge code
2011-11-04(svn r23096) -Codechange: remove useless divisions and multiplications by ↵rubidium
TILE_HEIGHT for the snow line code
2011-11-04(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use itrubidium
2011-11-04(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and ↵rubidium
use it
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)