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2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13255) -Codechange: move _opt to _settings.rubidium
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29(svn r12917) -Codechange: standardise variable names called with ↵peter1138
FOR_ALL_ENGINEIDS_OF_TYPE
2008-03-31(svn r12490) -Codechange: rename engine.h to engine_func.h and remove ↵rubidium
unneeded inclusions of engine.h and/or replace them with engine_type.h.
2008-01-23(svn r11957) -Codechange [FS#1678]: Minor simplification and optimisation ↵peter1138
when checking for available road/rail types (bilbo)
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11800) -Codechange: move some functions to a more logical location + ↵rubidium
some type safety.
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-21(svn r11674) -Codechange: refactor some functions out of macros.h into more ↵rubidium
logical locations.
2007-12-18(svn r11663) -Codechange: moving of the road related types and functions.rubidium
2007-12-17(svn r11652) -Codechange: add the svn $ header for several filessmatz
2007-11-04(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer ↵truelight
a macro (skidd13)
2007-09-26(svn r11172) -Codechange: rewrite of town road building and addition of the ↵rubidium
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.